Quote Originally Posted by Bacent View Post
So you're comparing items, that are PURELY AESTHETIC, with something that you HAVE to do with other people that usually has some bit of story about the game its self, while the items are just for glamour?
that is indeed what I'm doing, but there's one little subtlety to this: Players already acknowledge the Purely Aesthetic value of cosmetics/items in-game because they are desirable rewards to otherwise dead content. Think of bird/pony farming. So there is some conceivable in-game purpose for any/all unique Mogstation items, they've just made the choice to limit them to real money purchases.

The problem with buying cosmetic rewards directly for cash is that it short-circuits one of the reward pathways in the game. They get around the glaring problem with this because they (correctly) avoid selling anything in the Mogstation that is also available in game. But my problem is I can't be sure how many of the cool Mogstation rewards could have been tied to like, sightseeing logs or ochestrion roll completion or triple triad or the Gold Saucer games no one plays, etc.

I'm not really upset with SE because I understand their position, but I'm not going to stop voicing my point of view.