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  1. #41
    Member
    DrekeLamorte's Avatar
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    Oct 2011
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    LimLom
    Posts
    88
    Character
    Zhydarian Khte'l
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lucifer View Post
    Why deviate now?
    Those things of which he mentioned, and essentially all recurring names in a series are called paying homage. This ISN'T FF6, or 7, or any other game, it's 14. If they want to use something preexisting, neat. If they want to do things differently, GOOD! Better even. If you want to play reincarnations of games you already know, go play them.
    (1)

  2. #42
    Player
    Rutelor's Avatar
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    Mar 2011
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    Limsa Lominsa
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    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I am trying to look at this objectively, and though I try, I fail to understand where's the "wrong" aspect of it. I have to say from my very first FF game, the fact that you had to spend doubly for spells very few people chose to cast independently seemed somehow bizarre. It only seemed to artificially increase the feeling of complexity, whereas the reality was you needed to cast one gratuitous spell more.

    Usually, these spells get combined in a macro and are cast sequentially. Only some players are selective, depending on the foes being fought and cast one or the other. On either of these cases, how is the situation changing by the streamlining decision here? This is one case in which I would say the change seems like better design.

    R
    (2)

  3. #43
    Player
    Lucifer's Avatar
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    Mar 2011
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    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by DrekeLamorte View Post
    Those things of which he mentioned, and essentially all recurring names in a series are called paying homage. This ISN'T FF6, or 7, or any other game, it's 14. If they want to use something preexisting, neat. If they want to do things differently, GOOD! Better even. If you want to play reincarnations of games you already know, go play them.
    Please make a good point otherwise; stop trying to argue with me. You're clearly angry.
    (3)

  4. #44
    Player
    Atoli's Avatar
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    Jun 2011
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    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Spellbinder View Post
    Sadly, no it wasn't mistranslated. It says the exact same thing in Japanese.
    The effects of Protect and Shell will not be effective at the same time... you know the rest.
    [dev1206] The effect of "Shell" is added to the magic of "Protect" by a passive trait.
    That's what it says in my language, and seriously, that's the only thing making any sense at all, because otherwise, how would you be using Protect at all after R24? After all, the overwriting is from a passive trait, so Protect would ALWAYS become Shell.
    I think it's just formulated badly, and what actually is meant is that the original Protect effect, which only increased physical def will be overwritten with the new effect which increases both physical and magical def.
    (7)

  5. #45
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Atoli View Post
    That's what it says in my language, and seriously, that's the only thing making any sense at all, because otherwise, how would you be using Protect at all after R24? After all, the overwriting is from a passive trait, so Protect would ALWAYS become Shell.
    I think it's just formulated badly, and what actually is meant is that the original Protect effect, which only increased physical def will be overwritten with the new effect which increases both physical and magical def.
    That makes the most sense to me
    (2)

  6. #46
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rutelor View Post
    I am trying to look at this objectively, and though I try, I fail to understand where's the "wrong" aspect of it. I have to say from my very first FF game, the fact that you had to spend doubly for spells very few people chose to cast independently seemed somehow bizarre. It only seemed to artificially increase the feeling of complexity, whereas the reality was you needed to cast one gratuitous spell more.

    Usually, these spells get combined in a macro and are cast sequentially. Only some players are selective, depending on the foes being fought and cast one or the other. On either of these cases, how is the situation changing by the streamlining decision here? This is one case in which I would say the change seems like better design.

    R
    The "problem" is this "simplification" actually is becoming a limitation. For the examples you gave above, some people, myself is one liked knowing ok, I'm battling mage only mobs currently or their strengths were spells so Pro wasn't needed. It's an option. Usually you ADD things to a game that are missing not combine and remove them.

    Yes, having them combined removes the extra action to a bar or macro in a macro set and no, not all of us used the spell in a macro, once you learned how to use the Con job correctly it wasn't needed that is.

    Regardless, if Shell is no longer available, then the patch note shouldn't mention it cause it caused me this morning to go "wtf?" O.o If they are combined fine, w/e, but again, shouldn't mention shell. If it's to be used as someone else pointed out for let's say another mage class or as a Whm only spell, then SAY SOMETHING FFS!

    That is the fault of SE currently. The "suspense" or "excitement" of waiting for new things is great EXCEPT, when you leave out the F*&KING DETAILS in the release notes a$$hats!
    (1)

  7. #47
    Player
    KingZeus's Avatar
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    Mar 2011
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    505
    Character
    King Zeus
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Irana View Post
    Might as well just name it Barrier...
    (1)

  8. #48
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
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    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    chalk up another fail to se translators gogogo
    most of their fail goes un-noticed
    (0)

  9. #49
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Atoli View Post
    That's what it says in my language, and seriously, that's the only thing making any sense at all, because otherwise, how would you be using Protect at all after R24? After all, the overwriting is from a passive trait, so Protect would ALWAYS become Shell.
    I think it's just formulated badly, and what actually is meant is that the original Protect effect, which only increased physical def will be overwritten with the new effect which increases both physical and magical def.
    That may be what it says in your language, but I'm telling you what it says in Japanese, the original language. Perhaps it's a Japanese typo then.
    (1)

  10. #50
    Player
    Xeonerable's Avatar
    Join Date
    Apr 2011
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    Limsa Lominsa
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    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Lancer Lv 90
    Most people are used to... Protect= enhanced physical defense, shell= enhanced magic defense..

    I agree they should rename the spell so it sorta accommodates both. I agree "Barrier" would work.. or heck
    call it "Protective Shell" lol... combines both names into one.
    (2)

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