Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 131
  1. #21
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    If they make it overwrite each other; that's fine, but don't make Wall/Barrier and call it Protect.
    I could see some strategy if you had to time your protect or shell to avoid incoming damage. That would be very cool.

    If they are merged as one spell; rename it to Wall/Barrier. Please. Thanks.
    (7)

  2. #22
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    For all the FF logic complaints, I have to say:

    Efficient & fun MMO > FF nostalgia.
    (14)

  3. #23
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Belial View Post
    For all the FF logic complaints, I have to say:

    Efficient & fun MMO > FF nostalgia.
    They can do both though. Rename the spell and you can satisfy the people who came to play a Final Fantasy title, and the butt plumbers like you.
    (12)

  4. #24
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BigCajonez88 View Post
    Ok so they combined the two...can anyone tell me where it follows FF logic?
    This is Final Fantasy XIV. What is this "logic" you speak of?
    (0)

  5. #25
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    There is nothing about overwriting in the patch notes in the other languages, so I guess it was just mistranslated.
    Shell is now part of Protect, and I see no logical problem with it.
    The protect spell can't be renamed to "Barrier" because until lvl 24, it's just that - Protect, raising the physical def like it always did since FF1.
    When you hit rank 24, your "force of mind" (or whatever you think is the source of magic) becomes strong enough to add even MORE defense to the targets, adding def against magic attacks too.
    Btw, it's "only" Protect too if you equip it on any class but conjurer.
    There is no problem with the logic behind this decision!
    (8)
    Last edited by Atoli; 12-13-2011 at 12:47 AM.

  6. #26
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Shell is still in the game, guys. [item=3020502]Ironwill Unguent[/item]
    (4)

  7. #27
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lucifer View Post
    They can do both though. Rename the spell and you can satisfy the people who came to play a Final Fantasy title, and the butt plumbers like you.
    If a main concern for you in Final Fantasy XIV comes down to a localization issue, you should jump ship now.
    (1)

  8. #28
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    It's weird it doesn't say it in French but we have that at the same place in the Note.

    [dev1288] Le bouton permettant de changer l’aire d’effet des sorts a été supprimé.
    En conséquence, la commande texte /areaofeffect a également été supprimée.


    It says:

    The button that allows you to change the area of effect of spells has been removed.
    Thus, the text command /areaofeffect has been removed too.

    We have that info and you have the Protect/Shell info. The Notes are really different from country to country. Weird.
    (3)

  9. #29
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Mistranslation or not, I hope they don't really do this.

    @OP: putting a [devXXXX] in thread title =!= tagging a thread with devXXXX. *tag added*
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  10. #30
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Irana View Post
    [dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.

    Is this for real?

    are you effing kidding me?
    This and other details, such as distance not being relevant for an accuracy bonus for archer or spell AoE shape for thaumaturge, are really confusing me. We can only hope this is in preparation for a better system and not a complete removal altogether. However, if it is like monster behaviour that was taken away several months ago and we still don't have it back today, it might take ages before we see the end of it.

    Can we be enlightened about these changes?
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast

Tags for this Thread