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  1. #91
    Player
    NadienKirisame's Avatar
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    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fiosha_Maureiba View Post
    Afir, Aice, Alit, and Wall!

    Ruse! Easy to dodge!

    Forgive the FF1 reminiscing. FF names have changed over time. Where Pure became Antidote over to Poisona. Sometimes deliciously consolidated into Esuna. And Wall used to reduce magic damage, but then started reflecting spells and renamed Reflect. And Fast used to.only make you get more hits in one round of attacking. Then it became Haste where your turn came around faster instead of just more hits only.

    I think some consolidation is ok.

    Edit: Fog! That's what used to boost defense.
    Ah yes lets not forget reflect... a good thing to read up on...

    http://finalfantasy.wikia.com/wiki/R..._%28Ability%29

    sometimes called wall as you said.

    erm... as for fog... http://finalfantasy.wikia.com/wiki/Fog_%28Ability%29

    and might as well as put in the link for the normal protect spell... pretty interesting right there at the top... http://finalfantasy.wikia.com/wiki/P..._%28Ability%29

    Protect (プロテス, Purotesu), also known as Barrier, Fog, Armor, Shield, or Safe, is a recurring White Magic, and later in the series as a Green Magick, spell.

    the cat is bemused =-.-=
    (0)
    Last edited by NadienKirisame; 12-13-2011 at 09:10 AM.

  2. #92
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nakiamiie View Post
    I have a friend that fell in love with thaumaturge for the cone effect. I, too, was enjoying the different AoE. Cone being more offensively oriented while circle AoE defensive for party. It was combat dynamic, now it's being oversimplified again... they could just have shown the area of effect on the screen instead.
    I would actually argue that the cone shape was better for healing and casting buffs.

    Like Firon suggested it would have been nice if they allowed both classes to toggle between the two types or maybe have different stances.
    (1)

  3. #93
    Player
    Nikita's Avatar
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    Mar 2011
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    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Fiosha_Maureiba View Post
    Afir, Aice, Alit, and Wall!

    Ruse! Easy to dodge!

    Forgive the FF1 reminiscing. FF names have changed over time. Where Pure became Antidote over to Poisona. Sometimes deliciously consolidated into Esuna. And Wall used to reduce magic damage, but then started reflecting spells and renamed Reflect. And Fast used to.only make you get more hits in one round of attacking. Then it became Haste where your turn came around faster instead of just more hits only.

    I think some consolidation is ok.

    Edit: Fog! That's what used to boost defense.
    It's nice to see people that actually realize that Final Fantasy changes over time, it isn't the same game over and over. The people that claim that changes such as this are making it less of a Final Fantasy seem to be rather ignorant, and even though they claim to be the most hardcore of fans, they obviously haven't played many games in the series.
    (2)

  4. #94
    Player

    Join Date
    Mar 2011
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    Uldah
    Posts
    994
    Quote Originally Posted by Nikita View Post
    It's nice to see people that actually realize that Final Fantasy changes over time, it isn't the same game over and over. The people that claim that changes such as this are making it less of a Final Fantasy seem to be rather ignorant, and even though they claim to be the most hardcore of fans, they obviously haven't played many games in the series.
    im wondering how many people consider FF MMOs to be cannon enough to be part of the changing process of things.
    i mean sure things like naming has changed over time, but very modestly.
    how long has poisona and esuna been around versus pure or antidote?
    from FF7 onward, how much has the naming of spells and abilities happened? not saying i know because i wouldnt pay that much attention to them.
    perhaps it would be better to call this spell something new or something that hasnt been used much in the series since its mechanic is very much its own.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #95
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I'm not happy about this change. I definitely had 'WTF' face when I read this one.

  6. #96
    Player
    Altanas's Avatar
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    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It would have been more interesting if Conjurer's basic melee attack was turned into casting a protect-barrier, and its second melee attack turned into casting a shell-barrier, each lasting five minutes but overriding each other.

    There is still no reason for Conjurers to gain TP from its list of moves I see. That would have in essence decreased the number of slots required on the action bar in of itself, and still kept both protect and shell in game. As levels are gained one could turn into Wall, the other turn into Veil?

    If need be, the mobs attacking the barrier could generate TP for the conjurer. It would also be more in line with Tanaka's apparent vision (i.e. CG intro + limsa opening cs)

    Why would I want to beat on anything with my wand with only sub par weaponskills, and now I dont even have shell ; ;
    (0)
    Last edited by Altanas; 12-13-2011 at 09:23 AM.

  7. #97
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Altanas View Post
    Why would I want to beat on anything with my wand with only sub par weaponskills, and now I dont even have shell ; ;
    You woulnd't, mage classes aren't supposed to melee thats what melee classes are for.

    TP is a melee resource, MP is a magic resource.

    Obviously you could argue that SE hace blended the lines a little with PGL skills, but elemental melee skills should require both MP and TP .
    (0)

  8. #98
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    should of went the bio & dia route from ffxi where they cancel out, not the main buffs of the dang game. now casters gonna be more active casting shell & protect hoping they can keep up with cures and stuff @_@
    (0)

  9. #99
    Player
    NadienKirisame's Avatar
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    Oct 2011
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    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by indira View Post
    should of went the bio & dia route from ffxi where they cancel out, not the main buffs of the dang game. now casters gonna be more active casting shell & protect hoping they can keep up with cures and stuff @_@
    I guess you missed the part that shell is no longer a spell... at level 24 CNJ gets a trait the adds shell to protect.

    the cat is bemused =-.-=
    (0)

  10. #100
    Player
    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'm just going to say... What's the point of having shell and protect at all, if you can always have both 100% of the time?

    They might as well remove them from the game, as all they accomplish is making fancy effects before a boss.

    I know this is hard for some people, but it introduces strategy and choice, the bane of noob existence I know. I for one welcome this change as it show the devs are clearly trying to improve the game, instead of listening to the mindless dithering.
    (3)

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