/nod I guess that's what developers want us to do.
They saw mages are too bored with just cures, so throw something else for us to do.
Yoshi-P wants a more skillful play anyway. It might be fun.
Or or or... they are setting something up for the future WHM. To prove it's the ultimate cure/support machine!
The avg person in this thread represents some of the worst that the FF community has to offer. Threads like this are why I try to avoid the forums here. FFS Shell is a trait so that the CON/WHM have an identity any class can use protect and you need a 24+ CON/WHM to get access to the effects of shell. FF has no set rules on what the names of their spells are and with the removal of magic defense we now have NO NEED FOR A TRUE SHELL the trait should be renamed to "ENHANCES ELEMENTAL RESISTANCE" since this is what is really happening but oh noez the forum is gonna explode into flames if the idea that shell is no more.
The trait should say "Protect now adds a barspell status for all elements"
What people SHOULD be complaining about; is the continued streamlining of the game.
First they combined enfeebles to nukes and weapon skills, now the buffs are just one spell.
Soon we will have haste combined with protect/shell and finally, we will be able to cast Ultima: Inflicts massive non-elemental damage to entire zone. Poisons, Slows, Blinds enemy and casts Wall and Haste on your entire party. Five second cool down.
All I see is hurr.
lucifer, why should we be upset about streamlining?
Every class is going to be exactly the same.
All everyone is going to do is spam skills. Remember when skill-chains were used in FFXI? Hahaha.
Anyway, it's the same thing all over again. I'm surprised they didn't add protect to some weapon skill.
Don't bring up the dumb argument "What do you do now, hurrdurr" No. This isn't about now, this is about what the game is going to become. The game now is pure trash.
All I see is hurr.
And you use the same crystal ball to deduce this that was used to tell us CON=BLM and THM=WHM right.Every class is going to be exactly the same.
All everyone is going to do is spam skills. Remember when skill-chains were used in FFXI? Hahaha.
Anyway, it's the same thing all over again. I'm surprised they didn't add protect to some weapon skill.
Don't bring up the dumb argument "What do you do now, hurrdurr" No. This isn't about now, this is about what the game is going to become. The game now is pure trash.
You appear slighty unintelligent to continue to play they game and swarm the forums of said game if you truely believe said game is "trash". Not to mention al the false assumptions you make.
I could see how streemlining what he have now makes way for new classes to come in. Especially since the devs themselves have asked us our opinion on new classes.
I will bring up the arguement all i chose my friend, just because you deem it dumb, does not make it so. Dumb to me is playing a game and trolling its forums all day, while claiming its such trash it is not worthy of me, now thats dumb.
rofl Lucifer that post was great. The ultima spell ftw.
/sigh.... think of it more that you get normal protect at 6, then at 24 your protect gets the added bonus of shell's properties. You aren't really losing anything, just gaining a better protect at 24 and not having to cast a second spell.
The only "overwriting" that happens is if a level 24 conjurer casts protect on you, its better than the less effective protect cast on you by a conjurer level 23 or lower. I could be wrong, but in FFXI, I'm pretty sure if someone cast protect II on you, then someone a second later cast protect on you, the last one cast would overwrite whatever version you had on you previously. This is no different... nothing to really be upset about.
Lvl 6 Action Protect Increases the defense of all party members within range of the target.
Cast Time: 3sec. / Recast Time: 30sec. / Duration: 300sec.
Lvl 24 Trait Enhanced Protect Increases magic defense gained from Protect.
Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com
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