I'm surprised no one has commented on the THM trait of "enhanced feebling magic" lol. I mean honestly the whole pro/shell thing was alrdy resolved about 2-3 pages in by saying that an item still grants the shell effect. So ya, it's just confusing that with SE's 15 limit for each class ability that people are so adamant about wanting shell, that would mean they would have to remove an ability to keep it at 15.

There objective with the class changes is to make battles more fluid and fast. Before the abilities at hand were to overwhelming but even then a lot of abilities saw little use and were a waste of space. If anything I would say they should adjust "Cleric Stance" lol it should be more like "Warlock's Stance" since it does improve Magic att and lower cure potency.

Though studying the CNJ spell list a tad there seems to be something off with it

For support I see
Cure, Cura, Curaga
Protect, Stoneskin

DMG:
Stone,Stonera
Aero,Aerora

Enfeeble:
Repose

The rest are pretty much abilities but overall I do see a lack of utility for support. It's very very simplified down to just protect and stoneskin, then on healing duty the rest of the time.

There is no Haste, Blink, Bar spells, ana spells, granted I can understand that they wanna do it a step at a time so they aren't trying to overwhelm the battle planners by jumping in and adding in enfeeble mobs and having to cure status ailments over time. But ya, it'll be interesting to see how things pan out, though I do sense that healers may get bored easily overtime especially if they are told by party members not to use dmg spells and conserve mp for healing lol and keeping their enmity down.