I am trying to look at this objectively, and though I try, I fail to understand where's the "wrong" aspect of it. I have to say from my very first FF game, the fact that you had to spend doubly for spells very few people chose to cast independently seemed somehow bizarre. It only seemed to artificially increase the feeling of complexity, whereas the reality was you needed to cast one gratuitous spell more.

Usually, these spells get combined in a macro and are cast sequentially. Only some players are selective, depending on the foes being fought and cast one or the other. On either of these cases, how is the situation changing by the streamlining decision here? This is one case in which I would say the change seems like better design.

R