


Wait, your name is Geesus and you heal people?Then no offense, you were inept as anything more than such. I did buffs, healed, DoTs, Absorb, CC and pretty much anything I could with the spells I was given and those of Thm as well. LOL Maybe that's why to me, losing something else in an arsenal of spells is a bit saddening. I'll admit having the 2 stream lined is quaint and some what efficient, the loss of everything else, makes the job of Con boring and uneventful.
There was nothing like watching a DD or another member go down for w/e ever the reason would be; have another Con or Thm roll in to raise while I replaced that DD with magic rather than blade or fist. And as that DD revived and was back in battle, watching them re-pull aggro as I pounded the shit out of them with buffs and cures. Man, if you weren't gaming then and enjoying an old fashion ass whoppin', you sir/or madame, were missing out.
(*Snort Snort Giggle*)




Hi All,
Yah, either the original description (and translations) all have a typo (and they meant we get "Enhanced Defense" (not "Magic Defense" at Level 24)), or they really did roll "Shell" into the new "Protect."
If it's the former (typo) and all we have is Protect, then I'm guessing they'll add Shell later (but it seems to be a very weird omission).
As for the principle of the idea to make Protect and Shell mutually exclusive... at first it sounds horrible and a bit annoying.
But thinking about it, it could mean that we're getting more encounters where, for example:
- Stage 1 Boss uses Physical Attacks - Mages use Protect.
- During Stage 2, Boss uses Magical Attacks - So Mages need to use Shell.
- etc.
It certainly keeps Mages more "active" and thinking if we had encounters like that.
But at the same time, it does feel a bit gimmicky, since it feels like an arbitrary separation.
Again, this is only if Protect really doesn't have Magic Defense added (if that line is a typo).
We'll see.![]()


lot of errors like this i mean look at all the reduces recast traits that have cast timers on them and none of the con traits are exclusive, has to be localization errors.



Change is scary.

My understanding is that we will now have one spell that satisfies both pro/shell. Sort of like the "wall" spell from earlier titles.
If its not a "wall" spell then it will add challenge to the fight--which is not bad.
Something, something, something, DARK SIDE, Something, SOmething, COMPLETE.
Last edited by Biggs; 12-13-2011 at 04:47 AM.


So I'm thinking that Protect will have higher physical protection than magical, and Shell will be reintroduced to Red Mage with higher magical protection than physical.24 - Trait - Enhanced Protect - Increases magic defense gained from Protect.
Recast Time: 5sec.
This is ok with me, all classes need to have things they bring to the table that others don't.
Last edited by Engineer; 12-13-2011 at 04:44 AM.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.


shell tied into mag def, there is no mag defense. This is a basic syllogism you can tie in the rest. A=B B=C therefore A=C The reason they added an overwrite is due to the shell items people have from GCs



Yoshida sure does have a delusional Idea of what makes a game "More Final Fantasy like"..
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