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  1. #61
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Don't forget Airget, that Conjurer is just a class. White Mage is a different entity in and of itself, and has its own abilities as well.
    (0)

  2. #62
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Jovy View Post
    Hey guys did they remove weapon skills from the mages? I didnt see any. Also when a mage combos does it affect mp consumption like it does for tp moves?
    That is a very good question. I think given the time until Live, we may find out the fun way, [insert Kefka laugh here in all its 16-bit glory]
    (0)
    Last edited by Fiosha_Maureiba; 12-13-2011 at 06:45 AM. Reason: it's -> its

  3. #63
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I'm surprised no one has commented on the THM trait of "enhanced feebling magic"
    Spells have an debuff effect tot hem so that helps the spells land the debuffs better, make sense?
    (0)
    Last edited by Firon; 12-13-2011 at 04:00 AM.

  4. #64
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    If endgame events have both Mage and Attack mobs fighting you at the same time then there no need for both protect and shell.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #65
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    If Con is nothing more than Cure occasional buff ... thanks for making it so much fun SE. Smh, I sure hope this is only a tie in with Whm but even if it is, what a boring amount of time playing Con will b till Whm launches. Thank the Gods I already have it to 50.

    *heads back to playing Wakfu*
    (0)

  6. #66
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Geesus View Post
    If Con is nothing more than Cure occasional buff ... thanks for making it so much fun SE. Smh, I sure hope this is only a tie in with Whm but even if it is, what a boring amount of time playing Con will b till Whm launches. Thank the Gods I already have it to 50.

    *heads back to playing Wakfu*
    What was con before this patch all i did was cast cure and the needed buffs <.<
    (2)

  7. #67
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    Yah, either the original description (and translations) all have a typo (and they meant we get "Enhanced Defense" (not "Magic Defense" at Level 24)), or they really did roll "Shell" into the new "Protect."

    If it's the former (typo) and all we have is Protect, then I'm guessing they'll add Shell later (but it seems to be a very weird omission).

    As for the principle of the idea to make Protect and Shell mutually exclusive... at first it sounds horrible and a bit annoying.

    But thinking about it, it could mean that we're getting more encounters where, for example:

    • Stage 1 Boss uses Physical Attacks - Mages use Protect.
    • During Stage 2, Boss uses Magical Attacks - So Mages need to use Shell.
    • etc.

    It certainly keeps Mages more "active" and thinking if we had encounters like that.

    But at the same time, it does feel a bit gimmicky, since it feels like an arbitrary separation.

    Again, this is only if Protect really doesn't have Magic Defense added (if that line is a typo).

    We'll see.
    (1)

  8. #68
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    lot of errors like this i mean look at all the reduces recast traits that have cast timers on them and none of the con traits are exclusive, has to be localization errors.
    (0)

  9. #69
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Change is scary.
    (0)

  10. #70
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Irana View Post
    [dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.
    My understanding is that we will now have one spell that satisfies both pro/shell. Sort of like the "wall" spell from earlier titles.

    If its not a "wall" spell then it will add challenge to the fight--which is not bad.
    (0)

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