Don't forget Airget, that Conjurer is just a class. White Mage is a different entity in and of itself, and has its own abilities as well.
Don't forget Airget, that Conjurer is just a class. White Mage is a different entity in and of itself, and has its own abilities as well.
That is a very good question. I think given the time until Live, we may find out the fun way, [insert Kefka laugh here in all its 16-bit glory]
Last edited by Fiosha_Maureiba; 12-13-2011 at 06:45 AM. Reason: it's -> its
Spells have an debuff effect tot hem so that helps the spells land the debuffs better, make sense?I'm surprised no one has commented on the THM trait of "enhanced feebling magic"
Last edited by Firon; 12-13-2011 at 04:00 AM.
If endgame events have both Mage and Attack mobs fighting you at the same time then there no need for both protect and shell.
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If Con is nothing more than Cure occasional buff ... thanks for making it so much fun SE. Smh, I sure hope this is only a tie in with Whm but even if it is, what a boring amount of time playing Con will b till Whm launches. Thank the Gods I already have it to 50.
*heads back to playing Wakfu*
What was con before this patch all i did was cast cure and the needed buffs <.<If Con is nothing more than Cure occasional buff ... thanks for making it so much fun SE. Smh, I sure hope this is only a tie in with Whm but even if it is, what a boring amount of time playing Con will b till Whm launches. Thank the Gods I already have it to 50.
*heads back to playing Wakfu*
Hi All,
Yah, either the original description (and translations) all have a typo (and they meant we get "Enhanced Defense" (not "Magic Defense" at Level 24)), or they really did roll "Shell" into the new "Protect."
If it's the former (typo) and all we have is Protect, then I'm guessing they'll add Shell later (but it seems to be a very weird omission).
As for the principle of the idea to make Protect and Shell mutually exclusive... at first it sounds horrible and a bit annoying.
But thinking about it, it could mean that we're getting more encounters where, for example:
- Stage 1 Boss uses Physical Attacks - Mages use Protect.
- During Stage 2, Boss uses Magical Attacks - So Mages need to use Shell.
- etc.
It certainly keeps Mages more "active" and thinking if we had encounters like that.
But at the same time, it does feel a bit gimmicky, since it feels like an arbitrary separation.
Again, this is only if Protect really doesn't have Magic Defense added (if that line is a typo).
We'll see.![]()
lot of errors like this i mean look at all the reduces recast traits that have cast timers on them and none of the con traits are exclusive, has to be localization errors.
Change is scary.
My understanding is that we will now have one spell that satisfies both pro/shell. Sort of like the "wall" spell from earlier titles.
If its not a "wall" spell then it will add challenge to the fight--which is not bad.
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