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  1. #10
    Player
    Belhi's Avatar
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    Feb 2015
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    J'talhdi Belhi
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    Bismarck
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    Quote Originally Posted by Lycieus View Post
    Awesome. I'm trained in software development.

    Nothing you've said demonstrates that. Why would Square carve out an entirely separate budget for cash shop items, especially since they are using members of the FFXIV dev team to create those assets in the first place?
    Because it makes it easier to track revenue streams vs expenses in the book keeping. Yoshi P has outright said that cash shop items have to forecast to make enough money to pay for their own development or they don't get developed and he doesn't make that call. That means the resources used to pay for the creation of those items is paid for by those items. Project management would tie into this since allocation of man hours needed for development of projects would be used to calculate how much staff will be needed to produce the desired products. That is what scheduling is. The additional hours needed to produce the cash shop items would be factored into that when hiring and maintaining staff on the project. The expenses, calculated probably in man hours, would then be allocated to their projects and their respective budgets.

    Now that isn't 100% for sure how they would do it but considering what we know of how they greenlight cash shop projects, that is the model that would make sense. Just throwing everything into the FF14 budget expenses would make cost analysis and profit and loss reports for cash shop items very difficult and it would be hard to calculate the profit they provided. That information is essential in business planning and in some cases legally required under accounting standards so accurate reports can be produced for regulators and shareholders.

    Quote Originally Posted by PotatoTree View Post
    When you have a cash shop, you suddenly have a conflict of interest. For every item made, person hired, or unit of time spent on development, there will always be some bean counter that's asking "can we allocate this to the cash shop?" thus removing content from the game that we payed for through subscription.

    The only things that should be in the cash shop are administrative things (race change, name change, etc), and things you can acquire in game (old event items). That at least encourages the devs to make cool event items, in hopes of selling them when the event is over.
    There is no Bean counter saying that because it would make their job a lot harder. Bean counters like clearly stated expense and revenue paired off so things can be tracked much easier. Particularly when tax comes into the picture. Combined with what we know about their forecasting and green lighting of development of cash shop items we know its outright untrue. You wouldn't be getting any of the non-seasonal items in game without the cash shop because they never would have been developed in the first place.
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    Last edited by Belhi; 06-07-2017 at 05:08 PM.

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