Results 1 to 10 of 348

Hybrid View

  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by savageink View Post
    There will never be proof that 100% of your sub went into the game because it doesn't. Anybody who expects that is going to be let down. That's not how companies work and it never will be.
    Well that is up for debate on how you consider overhead. Is the person who works at Eorzean cafe overhead of the game? The question of what can be considered overhead and what is negligence is where the line is. But we simply don't have enough info. The inf we have is that they keep putting all this extra stuff into the cash shop, we have a supposedly successful population, and we also have one of the few rent inventory games. Yet we have less content then we did before.
    (3)

  2. #2
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Moonlite View Post
    Yet we have less content then we did before.
    Huh? Compared to what? They introduce new items all the time. Some are free during events and go to the cash shop awhile after the events. Some stay in the game. It's how they have been doing it since ARR. They didn't stop making in game quest and achievement minions, or mounts. The tomestone gear isn't from basic gear models. New crafting gear isn't identical to old. I'm digging my new sky rat gear. I just need the boots which I will probably keep around for Mad Max glam. I really don't see how any of this is affecting game play or availability/frequency of new items. You guys just don't want to pay for it. I under stand. It sucks to want, but it's not unfair.
    (1)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by savageink View Post
    Huh? Compared to what? They introduce new items all the time. Some are free during events and go to the cash shop awhile after the events. Some stay in the game. It's how they have been doing it since ARR. They didn't stop making in game quest and achievement minions, or mounts. The tomestone gear isn't from basic gear models. New crafting gear isn't identical to old. I'm digging my new sky rat gear. I just need the boots which I will probably keep around for Mad Max glam. I really don't see how any of this is affecting game play or availability/frequency of new items. You guys just don't want to pay for it. I under stand. It sucks to want, but it's not unfair.
    I ment content in general not gear since I don't have a gear count. They designed 3 dungeons per patch and removed a whole dungeon in 3.0. Going forward we are going down to one every other patch. Not to mention 74 weeks from 2.0 to 2.5. 83 weeks from 3.0 to 3.5. That is 9 weeks difference and giving them the benefit of the doubt that the huge gap between 2.5 and 3.0 was a sign of future content loss.
    (3)

  4. #4
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Moonlite View Post
    I ment content in general not gear since I don't have a gear count. They designed 3 dungeons per patch and removed a whole dungeon in 3.0. Going forward we are going down to one every other patch. Not to mention 74 weeks from 2.0 to 2.5. 83 weeks from 3.0 to 3.5. That is 9 weeks difference and giving them the benefit of the doubt that the huge gap between 2.5 and 3.0 was a sign of future content loss.
    Sorry, your going to have to explain what this has to do with the cash shop again.
    (0)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Belhi View Post
    Sorry, your going to have to explain what this has to do with the cash shop again.
    The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.
    (4)

  6. #6
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Moonlite View Post
    The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.
    The staff has gone up and it doesn't automatically mean more battle related content. Staff are specialised. Some are programmers working on code, some are 3d artists, some are UI designers. They are bottlenecked currently due to having trouble filling battle designer spots with experienced personnel. They have been hiring new staff for over a year. Without more battle designers they cant make more combat related content.

    One issue is we have had some very resource intensive new content that has been a dud. Diadem being the biggest culprit.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Moonlite View Post
    The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.
    Battle content creators have doubled, but it takes a lot of time to train them. Programming takes a lot longer to bring into the team in terms of style and cohesion. Its not like a retail job where 2 days and a person can do as good a job as someone else.
    (1)

  8. #8
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,503
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by savageink View Post
    Hope you don't play WoW. But seriously, FFXIV is still one of the most consistent games in existence. Whether you get 1 or 3 dungeons and whatever additional content...new games, Hildy stories, etc. You still get new content on a regular basis. This is nit picking. And I'm sorry, extended time between a patch and a new expansion? Seriously? You don't understand that? It's a little more involved.
    As you see the math I did not include the time between X.5 and X.0. I quit WoW in Lich King for other games. The launch content for BC and Lich king wree way ahead of what 14 will give on day 1 of expansion. So the 14 team spread it out more, woo. I aquit because I thought and still believe cross server partying is a bad idea for internet games.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Battle content creators have doubled, but it takes a lot of time to train them. Programming takes a lot longer to bring into the team in terms of style and cohesion. Its not like a retail job where 2 days and a person can do as good a job as someone else.
    We are not talking weeks or months. Years multiple years, we aren't talking 3.1 or 3.3 even. They could have taken people out of University and trained them over the course of two plus years. Maybe all the defenders will need to send the dev team another gift.
    (1)

  9. #9
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Moonlite View Post
    I ment content in general not gear since I don't have a gear count. They designed 3 dungeons per patch and removed a whole dungeon in 3.0. Going forward we are going down to one every other patch. Not to mention 74 weeks from 2.0 to 2.5. 83 weeks from 3.0 to 3.5. That is 9 weeks difference and giving them the benefit of the doubt that the huge gap between 2.5 and 3.0 was a sign of future content loss.
    Hope you don't play WoW. But seriously, FFXIV is still one of the most consistent games in existence. Whether you get 1 or 3 dungeons and whatever additional content...new games, Hildy stories, etc. You still get new content on a regular basis. This is nit picking. And I'm sorry, extended time between a patch and a new expansion? Seriously? You don't understand that? It's a little more involved.
    (1)

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Moonlite View Post
    Well that is up for debate on how you consider overhead. Is the person who works at Eorzean cafe overhead of the game? The question of what can be considered overhead and what is negligence is where the line is. But we simply don't have enough info. The inf we have is that they keep putting all this extra stuff into the cash shop, we have a supposedly successful population, and we also have one of the few rent inventory games. Yet we have less content then we did before.
    SE has been actively hiring staff for over a year for FF14. The main issue is they are short on battle content designers and are having a hard time filling vacancies with experienced personal. That is just due to the market for that staff. FF14 has a pretty sizable staff now. We are getting a lot of UI and QoL changes but the shortage of battle content designers creates a bottleneck.

    Also I wouldn't say we are really getting less. Part of the issue is a number of major experiments really didn't pay out. I would say the time they put into the Diadem really wasn't worth it. That would have taken a lot of development time with rather paltry rewards. Lords of Verminion was a dud to. Deep Dungeon on the other hand has been a huge success.
    (0)

Tags for this Thread