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  1. #11
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Tadacho View Post
    I'm confused about another thing... Why do Traits have a recast time (in most cases of 5 seconds...) I thought traits were passive and always active...?
    Probably just an error when they made the tables. The 5 second thing was copy+pasted onto them. I've noticed a few things that seem like errors actually, like Conjurer traits aren't listed as "Exclusive" when they said all traits would be, and only the Con ones are like this.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #12
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Powercow View Post
    Probably just an error when they made the tables. The 5 second thing was copy+pasted onto them. I've noticed a few things that seem like errors actually, like Conjurer traits aren't listed as "Exclusive" when they said all traits would be, and only the Con ones are like this.
    Yea and Piercing Arrow being a trait. There are some mistakes from the translation team.
    (0)

  3. #13
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tadacho View Post
    I'm confused about another thing... Why do Traits have a recast time (in most cases of 5 seconds...) I thought traits were passive and always active...?
    Do you know if a trait fades after being used or if only a few traits can be active at any given time?
    (0)

  4. #14
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I just hope it doesn't turn into a weapon skill spamfest, especially on that moogle fight. I mean you can sleep the moogles now, hopefully people will pay attention to what's going on in all battles now.
    (0)

  5. #15
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post
    I just hope it doesn't turn into a weapon skill spamfest, especially on that moogle fight. I mean you can sleep the moogles now, hopefully people will pay attention to what's going on in all battles now.
    it is clearly a wep skill spam fest lol, the different is the TP or you can call it rage system and the required for bonus to active, can call this a upgrade of wep skill spam fest
    (0)

  6. #16
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shneibel View Post
    it is clearly a wep skill spam fest lol, the different is the TP or you can call it rage system and the required for bonus to active, can call this a upgrade of wep skill spam fest
    I just want battle to be more coesive I guess I can say... it's that when you have the AoE stuff going on, I can't see a thing as a mage and don't know what's going on besides the health bars lol.

    I would think that the last skill in the chain would be reduced seeing it's 3000tp to use. The others would be normal TP use. That just makes more sense I guess
    (0)

  7. #17
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DeadRiser View Post
    I just want battle to be more coesive I guess I can say... it's that when you have the AoE stuff going on, I can't see a thing as a mage and don't know what's going on besides the health bars lol.

    I would think that the last skill in the chain would be reduced seeing it's 3000tp to use. The others would be normal TP use. That just makes more sense I guess
    that already got answer, as combo only required the first TP move, the rest wont cost any and that also mean can use other skill separate w/o combo bonus (already foreseen this before patch note)
    (0)

  8. #18
    Player
    Zel's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    48
    Character
    Panda Necromancer
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    I figure i would help people out and from why i concluded on patch notes these are all possible combo

    Pugilist

    Pummel → Aura Pulse = Chance to inflict Slow

    Pummel → Concussive Blow = Increased Damage

    Pummel → Concussive Blow → Simian Thrust = Increased Damage

    Pounce → Sucker Punch = Chance to increase absorb MP effect

    Pounce → Demolish = Dispels an effect

    Pounce → Demolish → Howling Fist = Increased Damage

    Pummel: TP: 1000 / Recast Time: 10sec.
    Pounce: TP: 1500 / Recast Time: 20sec.
    Concussive Blow: TP: 1500 / Recast Time: 30sec.
    Sucker Punch: TP: 1000 / Recast Time: 15sec.
    Demolish: TP: 1500 / Recast Time: 30sec.
    Aura Pulse: TP: 1500 / Recast Time: 40sec.
    Howling Fist: TP: 3000 / Recast Time: 80sec.
    Simian Thrust: TP: 2000 / Recast Time: 80sec.

    Gladiator

    Fast Blade → Flat Blade = Increased enmity

    Fast Blade → Savage Blade = Increased damage

    Fast Blade → Savage Blade → Goring Blade = Increased Bleed damage

    Riot Blade → Rage of Halone = Increased accuracy

    Fast Blade: TP: 1000 / Recast Time: 10sec.
    Savage Blade: TP: 1000 / Recast Time: 30sec.
    Flat Blade: TP: 1500 / Recast Time: 10sec.
    Riot Blade: TP: 2000 / Recast Time: 80sec.
    Rage of Halone: TP: 1500 / Recast Time: 20sec.
    Goring Blade: TP: 3000 / Recast Time: 80sec.

    Marauder

    Heavy Swing → Skull Sunder = Increased enmity

    Storm's Path → Whirlwind = consume TP to increase damage when you are below 50% HP

    Brutal Swing → Maim = Increased accuracy

    Brutal Swing → Maim → Godsbane = Increased critical rate

    Heavy Swing: TP: 1000 / Recast Time: 10sec.
    Brutal Swing: TP: 1500 / Recast Time: 20sec.
    Skull Sunder: TP: 1500 / Recast Time: 30sec.
    Maim: TP: 1500 / Recast Time: 30sec.
    Storm's Path: TP: 1500 / Recast Time: 30sec.
    Whirlwind: TP: 3000 / Recast Time: 80sec.
    Godsbane: TP: 3000 / Recast Time: 60sec.

    Archer

    Heavy Shot → Quick Nock = Fivefold attack and coversion to single target

    Heavy Shot → Leaden Arrow = Increased heavy duration

    Heavy Shot → Leaden Arrow → Wide Volley = Increased accuracy

    Piercing Arrow → Shadowbind = Increased bind duration

    Piercing Arrow → Gloom Arrow = Chance to inflict blind

    Piercing Arrow → Gloom Arrow → Bloodletter = Inflicts additional damage when bleed fades

    Heavy Shot: TP: 1000 / Recast Time: 10sec.
    Piercing Arrow: TP: 1000 / Recast Time: 20sec.
    Leaden Arrow: TP: 1500 / Recast Time: 30sec.
    Shadowbind:TP: 250 / Recast Time: 40sec.
    Gloom Arrow: TP: 1000 / Recast Time: 10sec.
    Quick Nock: TP: 1000 / Recast Time: 180sec.
    Bloodletter: TP: 1500 / Recast Time: 80sec.
    Wide Volley: TP: 2000 / Recast Time: 80sec.

    Lancer

    Vorpal Thrust → Impulse Drive = Increased critical rate

    Vorpal Thrust → Impulse Drive → Chaos Thrust = Increased critical rate

    True Thrust → Heavy Thrust = Increased stun duration

    True Thrust → Leg Sweep = chance to inflicts stun

    True Thrust → Leg Sweep → Doom Spike = Increased accuracy

    True Thrust: TP: 1000 / Recast Time: 10sec.
    Vorpal Thrust: TP: 1500 / Recast Time: 20sec.
    Heavy Thrust: TP: 1500 / Recast Time: 20sec.
    Impulse Drive: TP: 1500 / Recast Time: 30sec.
    Leg Sweep: TP: 1000 / Recast Time: 30sec.
    Doom Spike: TP: 3000 / Recast Time: 60sec.
    Chaos Thrust: TP: 3000 / Recast Time: 80sec.

    Conjurer

    Stone → Stonera = Increased damage and conversion to single target

    Aero → Aerora = Increased accuracy and conversion to single target

    Stone: Cast Time: 2sec. / Recast Time: 6sec.
    Aero: Cast Time: 3sec. / Recast Time: 6sec.
    Stonera: Cast Time: 3sec. / Recast Time: 30sec.
    Aerora: Cast Time: 4sec. / Recast Time: 20sec.

    Thaumaturge

    Thunder → Thundara = Increased damage and reduced recast time when Stun is not inflicted

    Thunder → Thundara → Thundaga = Increased critical damage

    Fire → Fira = Reduced cast time

    Fire → Fira → Firaga = Reduced cast time

    Thunder: Cast Time: 2sec. / Recast Time: 6sec.
    Fire: Cast Time: 3sec. / Recast Time: 8sec.
    Thundara: was not listed / Recast Time: 30sec.
    Fira: Cast Time: 5sec. / Recast Time: 16sec.
    Thundaga: Cast Time: 5sec. / Recast Time: 45sec.
    Firaga: Cast Time: 8sec. / Recast Time: 7sec.
    (2)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    the melee ones look awesome and cant wait to try.
    the mage ones look boring and dont effect recast time which to me = excessively slow nuking. THMS might be standing around an awful lot during boss fights.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #20
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreadnought View Post
    the melee ones look awesome and cant wait to try.
    the mage ones look boring and dont effect recast time which to me = excessively slow nuking. THMS might be standing around an awful lot during boss fights.
    most spells have an 3-8 sec cool down followed by an 4 or 5 combo's they can do how does = standing around waiting when you can rotate those spells. Also pgl seems like they get a lot of increase dmg bonus ones.
    (0)

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