Quote Originally Posted by AdvancedWind View Post
I am very grateful to have the system back in a more balanced form and I cannot understand how anyone could be against this.
I hear you, the new system looks great:

-Each point raised = 1 attribute point
-Visible (and rigid) bonus attribute cap (in the example the guy has 39 points to spend but max 23 per attribute)
-A clear indication of the effect of each stat, + a wide distribution of the benefits for the different attributes for each class
-All in all a fairly smaller, but significant amount of points to spend

Sounds like great balance to me, looking forward to be able to reallocate them in further patches so I can experiment different settings