I was so happy when they removed them! now they are back again..
"sigh"
I was so happy when they removed them! now they are back again..
"sigh"
I liked setting my own attribute points personally, I felt like my character was more personalized because I could specify exactly how I wanted her to develop fully. I could adjust it to make her have more STR or give her a big MP pool, where now everything is pretty much like FFXI. Every character has X stats at X level and you have to use gear to change it. But everyone within a specific class basically wears the same thing at 50, so where is the uniqueness character wise and stat wise?
But that's just my opinion.![]()
I'm just a bun boy, doing bun boy things.
I don't see the problem they explain what all points do now, I now know all i need to do is slam points on STR int and DEX on my pgl lol
Player
There's only a small amount of customization now. You're limited in how many points you can add into a single stat, so we're not gonna wind up with players pouring every last stat they have into the one stat that helps them. It looks like each discipline has two stats that are kind of their thing, and it's probably expected that people will pump points into those two... but honestly, I feel that's what they want the average player to do. It's the default solution. Players who crave an alternate path, however, can take a different route.
Well I guess you guys are right.
Im happy for finally knowing what stats work best for each class. Full of win. May not be tons of content for most but I think the new revamps for classes look to be an improvement. Fists of Earth and Fists of Fire for pug cant wait to try these.
My XIVPad: http://xivpads.com?1307179
I dont care if STR and MND affect Gladiator auto attack damage.
Mine are going in VIT (HP and damage mitigation) and DEX (Block Rate)
No point anywhere else ever.
One minor thing confusing me is that the Bonus 1 and Bonus 2 thing seem... odd. Like for Pugilists -- with the Blindside buff, it actually seems like Int is more valuable than Strength is, unless Strength double-dips by upping both Attack Power AND the damage from DoW (-archer) Arms.
Oh well, time to punch intelligently next patch!
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
I am very grateful to have the system back in a more balanced form and I cannot understand how anyone could be against this.
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