I'd be willing to put gil down that this is either a typo, or traits kick in automatically at that interval. Namely, you're first attack every 5 seconds gets an Att+. I'm leaning very much toward it being a clerical error though.So traits aren't passive enhancements like we thought, judging by the recast timers? Does this mean that we'll have to use two actions just to do one now in order to get only slightly better results?
For instance:
Enhanced Protect + Protect
Enhanced Healing + Cure
Enhanced Raise + Raise
It seems like a needless and redundant step to worry about whenever you do anything when it should just be a passive equippable upgrade for your actual abilities.
Piety got changed AGAIN?
Shame we can't reallocate after we've done it once in 1.20; better make sure you get it right the first time. I guess this means I won't be switching between PGL and CNJ during 1.20 too because my stat allocation won't allow me to change. Could be me misreading things, but sounds like we won't be able to reallocate stats changed in 1.20 until 1.21 at the earliest? (or 1.20b, whichever).
My main concern is that there honestly doesn't seem that much for us to DO. Couple more GC quests, new Primal battle and...that's about it. I'll have to try 1.20 myself but not sure on what I've seen in the notes yet.
Each class gets their own stats to allocate! What they mean by not being able to reallocate the stats is that you can't redo them for that particular class until much later.Piety got changed AGAIN?
Shame we can't reallocate after we've done it once in 1.20; better make sure you get it right the first time. I guess this means I won't be switching between PGL and CNJ during 1.20 too because my stat allocation won't allow me to change. Could be me misreading things, but sounds like we won't be able to reallocate stats changed in 1.20 until 1.21 at the earliest? (or 1.20b, whichever).
My main concern is that there honestly doesn't seem that much for us to DO. Couple more GC quests, new Primal battle and...that's about it. I'll have to try 1.20 myself but not sure on what I've seen in the notes yet.
Well, I've some comments, mostly good.
New quests and Grand Company ranks: Yay! \o/
Mogfight: Why does the music remind me of Halloween Town in KH? Brrr.
Attribute points: I'm so happy to see these returning. It's a little thing, but it really makes your character feel like your own.
The effects of Protect and Shell: If that means you can only use one or the other, I think that sounds like more interesting play. Currently, Protect and Shell almost might as well be one effect because few people have one without the other. This way, one would have to choose which one will be more advantageous at any given time. If that is true and not a mistranslation, sounds good.
Interrupting spellcasting by movement: On this one, I am disappointed. Running by an enemy to turn around and "fire" is cool. Standing there, not so much. This is something I considered to be a feature that other mmos do not have. Not only would I not like to see it gone, I'd like to see it improved. In lower levels, it might not make sense to be able to do, but in higher levels, I think it makes perfect sense (maybe it could be a trait). It reminds me of a scene in Scrapped Princess when Raquel completely bested another mage because she said a short three or four word chant while he was gearing up with a long and dramatic (and stationary) one. It was really funny.
Achievements: I love the achievements, and I really like how you have to unlock them instead of it just being given to you. I love that we get real rewards for them. I'm really excited for this one.
The Seeking Party feature looks real nice, as does the micro menu. The new emotes made me laugh. They're cute.
Last but not least... I still have the same reservations about conjurer and lore that I did before, but the classes do look real nice, and I look forward to trying the new combos and the conjurer class abilities in of itself. I just still think it doesn't fit right with the lore.Will the conjurer story be changing with 2.0?
I also can't help but notice that there is no mention of the jobs. Are there still going to be jobs, or is this getting re-thought? The classes seem like they will work just fine in a party setting without jobs. Just wondering if anything has changed.
Oh, btw, thank you for naming magic attacks fire, fira, firaga, etc. You guys probably had that in mind to begin with, but thank you anyway. I'm really happy to see the names retained. I hope the rest of them make their way in eventually.
Overall nice job. I know you guys are working hard. Thank you to all the dev team.![]()
I'm very excited for this patch.
Like most sneak previews of patch notes, we have quite a few typos and/or unclear descriptions.
For instance:
Lominsan Guisarme requires ARC and LNC?? (obvious typo)
All THM elemental spells are exclusive except fire spells? (not sure..)
The Protect/Shell issue. (Maybe Shell will be a WHM spell?)
All Traits have recast timers of 5sec except for the 'Swift' variety (Swift Bloodbath, Swift Foresight, etc..)" which have 45sec timers. Do traits trigger automatically when you use the corresponding action? If so, what about traits like: Ehhanced Physical Defense II (sic) and Auto-Refresh? What would trigger the +10 def and MP refresh?
From the first page, and I didn't see anyone answer to this, but remember that spell MP cost will scale based on level now. Cure will most likely not be costing 45 MP or whatever it costs now, when you are level 5.
You tricked me Yoshi.
This patch has far more content then previously indicated.
Tee hee hee
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Hahaha I thought the Lalafell's head was a shield.
Hey gang,
Just a heads up that we've been working on correcting the copy and paste-related errors that appeared throughout the "Item"-related section of the patch notes. We'll continue looking through the list and making fixes as needed.
As for the questions related to specific parts/changes/adjustments, we'll be working to get clarification where possible to pass along to everyone.
Matt "Bayohne" Hilton - Community Team
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