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  1. #1
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Kiara View Post

    • Provoke - Not a Gladiator Ability? It's interesting / odd if they want to make Gladiator / Paladin the main tank, that they give Provoke to Marauder instead. I know they get Flash (nice to see a comeback) but still.


    • 2 of the "biggest" Weaponskills for Gladiator are most effective as a Rear Attack? I can understand one, maybe, in case they lose aggro and it's a chance to do something chasing down a mob from behind, but 2 of their biggest Weaponskills grant bonus only from behind? Huh?

      Perhaps it's a move to make the Tank move (someone else stuns a target, the Gladiator runs behind and uses WS, but still).
    Maybe that explains Marauder's provoke?

    Using Numbering on *some* Abilities but removing them for others: It's a minor note, but it strikes me as a bit inconsistent for Square to remove the Numbering System for Weaponskills and Spells (e.g., Provoke, Provoke II, Fire I, II, etc.), but keep the Numbering for Gathering (Prospect I, II, III, IV).
    Same thought here, most likely they are not done redoing the abilities of DoH and DoL.
    (2)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nakiamiie View Post
    2 of the "biggest" Weaponskills for Gladiator are most effective as a Rear Attack? I can understand one, maybe, in case they lose aggro and it's a chance to do something chasing down a mob from behind, but 2 of their biggest Weaponskills grant bonus only from behind? Huh?

    Perhaps it's a move to make the Tank move (someone else stuns a target, the Gladiator runs behind and uses WS, but still).

    Maybe that explains Marauder's provoke?
    Hi Nakiamiie,

    Good point. That might also explain this Pugilist ability (Taunt):

    Taunt - Temporarily focuses the target's attacks on you.

    This certainly creates more synergy between various classes and more coordination. It makes the Pugilist very useful to turn a Mob and allow others to get in Back Attacks. So for Gladiator, I could see Pugilist using Taunt, and then get in their Weaponskill Combo.

    It certainly makes things more interesting (but also more dangerous potentially). It still is a bit sad that the Gladiator's biggest weaponskills seem to be very situational, and a bit counter to their main role (to tank and gain all aggro on a mob).

    But if it works w/ Taunt, this could be quite fun.
    (0)