Quote Originally Posted by Rizon View Post
8. Combos look like they will have potential. My only concern is the TP requirements involved. Depending on the delay restrictions involved to execute the Combos this may or may not be a concern.

3. failed to make adjustments to the Ifrit battle that will make it more appealing for more classes. Still having to level and learn to play LNC so maybe someday I can complete it.
As to point 8, the TP cost of Weapon Skills used in a combo (following the first) are waved. Not only does that make TP a none issue for timing, it also injects a substantial gap in damage between those that are practiced in their combo use and those that are not. The ability to chain 2-3 weapon skills for the cost of one is going to make things quite interesting.

As for concern 3, I would say that the adjustments made to the classes themselves are a suitable alternative to changing the Ifrit fight mechanics. It will depend greatly on whether players are willing to experiment with the new abilities, or stick to their established routines. The potency of the new abilities will have to wait to be seen, but from the looks of it, SE has done well in offsetting the LNC's ability to stay out of harms way with defensive or healing abilities on other classes. I suspect that, even while taking the AoE damage from Ifrit, some other class or even classes may knock LNC off of it's high horse. Hmmm, pardon me, I seem to have mixed my metaphors.