Well, I've some comments, mostly good.
New quests and Grand Company ranks: Yay! \o/
Mogfight: Why does the music remind me of Halloween Town in KH? Brrr.
Attribute points: I'm so happy to see these returning. It's a little thing, but it really makes your character feel like your own.
The effects of Protect and Shell: If that means you can only use one or the other, I think that sounds like more interesting play. Currently, Protect and Shell almost might as well be one effect because few people have one without the other. This way, one would have to choose which one will be more advantageous at any given time. If that is true and not a mistranslation, sounds good.
Interrupting spellcasting by movement: On this one, I am disappointed. Running by an enemy to turn around and "fire" is cool. Standing there, not so much. This is something I considered to be a feature that other mmos do not have. Not only would I not like to see it gone, I'd like to see it improved. In lower levels, it might not make sense to be able to do, but in higher levels, I think it makes perfect sense (maybe it could be a trait). It reminds me of a scene in Scrapped Princess when Raquel completely bested another mage because she said a short three or four word chant while he was gearing up with a long and dramatic (and stationary) one. It was really funny.
Achievements: I love the achievements, and I really like how you have to unlock them instead of it just being given to you. I love that we get real rewards for them. I'm really excited for this one.
The Seeking Party feature looks real nice, as does the micro menu. The new emotes made me laugh. They're cute.
Last but not least... I still have the same reservations about conjurer and lore that I did before, but the classes do look real nice, and I look forward to trying the new combos and the conjurer class abilities in of itself. I just still think it doesn't fit right with the lore.Will the conjurer story be changing with 2.0?
I also can't help but notice that there is no mention of the jobs. Are there still going to be jobs, or is this getting re-thought? The classes seem like they will work just fine in a party setting without jobs. Just wondering if anything has changed.
Oh, btw, thank you for naming magic attacks fire, fira, firaga, etc. You guys probably had that in mind to begin with, but thank you anyway. I'm really happy to see the names retained. I hope the rest of them make their way in eventually.
Overall nice job. I know you guys are working hard. Thank you to all the dev team.![]()