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  1. #51
    Player

    Join Date
    Dec 2011
    Posts
    5
    Quote Originally Posted by Firon View Post
    Lets see, i start new in the game in LL and get achievements request to do stuff in Ul'dah like kill 100 amaja.
    I'm confused , maybe i was unclear, all i meant was that i should be able to get achivements without talking to different NPC:s
    (0)

  2. #52
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fisk View Post
    I'm confused , maybe i was unclear, all i meant was that i should be able to get achivements without talking to different NPC:s
    yea i agree with this, At max one npc located in each town to collect any rewards.

    I swear two steps forward one step back with these guys.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #53
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    holy crap, we can queue actions again!!! They snuck that one in on us.

    This patch looks epic.
    (3)

  4. #54
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Molly_Millions View Post
    holy crap, we can queue actions again!!! They snuck that one in on us.

    This patch looks epic.
    no that has been known for a while molly.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  5. #55
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Griss View Post
    no that has been known for a while molly.
    well, somehow it slipped by me.
    (0)

  6. #56
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Griss View Post
    yea i agree with this, At max one npc located in each town to collect any rewards.

    I swear two steps forward one step back with these guys.
    I think it's their way to further have Hamlets and such be worth going to, prior to the Hamlet Defense feature. I know it bugs some people, but I always liked traveling to many different areas (more so now that I finally have a chocobo...). But I understand it'd be much easier for folks if it was all based in one area.
    (1)

  7. #57
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    •[dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.

    Return of the infamous casino! ...
    (3)

  8. #58
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I am generally happy with the coming changes, however, they are trying to sneak in many small tweaks that just make me wonder where they are going with that. Why are archer losing the accuracy bonus with distance? Why are thaumaturge AoE spells now circular instead of remaining cone-shaped? Why are protect and shell mutually exclusive?

    Thank you very much for the big changes though, the Moogle Battle looks awesome (I really enjoy the music in the video!), the player search feature will greatly help parties, the reform in class abilities looks nice at first glance as well, etc. Also, there are some minor changes that I feel will add to the game greatly for some players, such as the ambient sound range being adjustable, three new emotes, display of gathering nodes on the mini map, etc.

    Thank you for your great work!
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #59
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Griss View Post
    yea i agree with this, At max one npc located in each town to collect any rewards.

    I swear two steps forward one step back with these guys.
    They just want to make people travel a bit more. Everyone is cluttering in Ul'dah for example. I bet it helps with the server load to have us spread out and also prepares the terrain for upcoming patches.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  10. #60
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nakiamiie View Post
    I am generally happy with the coming changes, however, they are trying to sneak in many small tweaks that just make me wonder where they are going with that. Why are archer losing the accuracy bonus with distance? Why are thaumaturge AoE spells now circular instead of remaining cone-shaped? Why are protect and shell mutually exclusive?

    Thank you very much for the big changes though, the Moogle Battle looks awesome (I really enjoy the music in the video!), the player search feature will greatly help parties, the reform in class abilities looks nice at first glance as well, etc. Also, there are some minor changes that I feel will add to the game greatly for some players, such as the ambient sound range being adjustable, three new emotes, display of gathering nodes on the mini map, etc.

    Thank you for your great work!
    Again the type of aoe is dependent of the spell not the class anymore which is better. acc thing from Ra's i don't really care and the pro and shell thing seems to be wrong cause there is no shell spell and shell is included with pro now.
    (0)

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