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  1. #41
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    [QUOTE=Roxas;476609]Am I reading this right, I just woke up: "[dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other." Does this mean we can't have protect and shell on both at the same time?[/QUOTE

    Will it be over written based on who cast it? So caster A has to keep Shell up and Caster B has to keep Protect up. Or is it just 1 buff of that type at a time. Seems awfully strange for them to eliminate having both of them up. Maybe they want us to have to pop shell or protect on everyone when big boss monster is about to do their uber phys/magic type attack?
    (0)

  2. #42
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I'm a bit confused why Ifrit's Cane is keeping Attack magic potency. Being healer, I was really hoping to see healing potency on that thing. *sigh*
    (7)

  3. #43
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I read it once more the CON section seems to be miss translated or something, there is no shell spell on that list and them saying pro ans shell can be up @ the same time makes no effing sense.
    (0)

  4. #44
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Fisk View Post
    Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock achivements , seems getting achivements unlocked is an achivement in itself
    I was actually thinking that the reason would be story based or something, not system limitations
    (1)

  5. #45
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Fisk View Post
    Since they didn't write anything it's seems to be a design choice rather then limitations of the system, personally i think it's bad, atleast as a new player i don't feel like running around to unlock achivements , seems getting achivements unlocked is an achivement in itself
    Lets see, i start new in the game in LL and get achievements request to do stuff in Ul'dah like kill 100 amaja.
    (0)

  6. #46
    Player
    Roxas's Avatar
    Join Date
    Sep 2011
    Posts
    9
    Character
    Roxas Kurosaki
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Firon View Post
    Your avatar pic looks different @.@ Also to comment on that i don't see an shell spell or am i blind, also the one trait incresse the M.def protect gives i don't understand what they are saying with that. The whole con part seems messed to me also cause the stuff that should be Con only is not labeled even their traits.
    I didn't notice that there was no shell in the spell list. It might that they made protect cover magic defense (with the trait "Enhanced Protect") so they could stick with their 15 actions, 10 traits format. Not sure if that's what they mean though.
    (0)

  7. #47
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roxas View Post
    I didn't notice that there was no shell in the spell list. It might that they made protect cover magic defense (with the trait "Enhanced Protect") so they could stick with their 15 actions, 10 traits format. Not sure if that's what they mean though.
    It still seems like it is translated wrong or something. Three contradictions in the notes, one of them stats Pro and shell can be used at the same time, the second one stats that it will increase the magic defense of protect, and the last there is no shell.....
    (0)

  8. #48
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    I thought they said Pro n Shell would be one spell. I guess i will just have to wait see.
    (0)

  9. #49
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    Here's my line of thought on this:

    1. Eww, they are bringing back the attribute points
    2. Gathering points are now marked on the minimap.- YAY!
    3. Ooooh.... Cure, Cura, Curaga.... for CON and Blizzard, Fire and Thunder goes to THM
    4. wow... THM loses Sacrifice o.O - /happydance - I am finally getting my magenuker!!
    (0)
    There is a little Monkey in all of us....

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I...I dont know what I'm going to do first on patch day lol

    Quote Originally Posted by Mister-Wonderful View Post
    I'm a bit confused why Ifrit's Cane is keeping Attack magic potency. Being healer, I was really hoping to see healing potency on that thing. *sigh*
    Ifrit weapons are for raw power. The moogle weapons will feature different stats. (what they are we will see)
    (1)

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