Pretty sure this only applies to macro delay, and not animation lock (which, I'm assuming, is how you understood it).
I'm just a bun boy, doing bun boy things.
I'm just a bun boy, doing bun boy things.
So much good stuff! The little things I'm happy about :
/sit now cancelled by simply moving your character.
Gathering points now on mini-map! I was so hoping we'd get a skill to find harvest/spearfishing/quarry points, so this is great!
I'm not even half-way through the notes, so back to poring over every detail properly hehe.
I'm just wondering, what's the design philosophy behind making us visits a different NPC just to unlock achivements? If we have to unlock em why just not one npc in each city...
Indeed. They only meant the reduction from 2 to 1 second the "hidden /wait" of macros.
Well...right now i've no opinion regarding this...i want to see how slow this battle will be...but i have the feeling that storing 3000 TP will be a pain in the @ss with no basic attacks and TP gain reduction.
Like if you make an felt robe it has no base color when you make it but you can add + 8 magic atk on it w/o coloring it. Then after you add the magic atk you can color it after. That means color has no effect on what stats give armor anymore.
Yeah i think they need to decrease the cast time of that 1 basic attk now to like 3 secs.Indeed. They only meant the reduction from 2 to 1 second the "hidden /wait" of macros.
Well...right now i've no opinion regarding this...i want to see how slow this battle will be...but i have the feeling that storing 3000 TP will be a pain in the @ss with no basic attacks and TP gain reduction.
*rubs her little kitty paws together* If this is fact... I am a VERY happy little kitty atm. meowhahahaha!
I'm just a bun boy, doing bun boy things.
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