Quote Originally Posted by Inaaca View Post
So traits aren't passive enhancements like we thought, judging by the recast timers? Does this mean that we'll have to use two actions just to do one now in order to get only slightly better results?

For instance:
Enhanced Protect + Protect
Enhanced Healing + Cure
Enhanced Raise + Raise

It seems like a needless and redundant step to worry about whenever you do anything when it should just be a passive equippable upgrade for your actual abilities.
I'd be willing to put gil down that this is either a typo, or traits kick in automatically at that interval. Namely, you're first attack every 5 seconds gets an Att+. I'm leaning very much toward it being a clerical error though.