So traits aren't passive enhancements like we thought, judging by the recast timers? Does this mean that we'll have to use two actions just to do one now in order to get only slightly better results?

For instance:
Enhanced Protect + Protect
Enhanced Healing + Cure
Enhanced Raise + Raise

It seems like a needless and redundant step to worry about whenever you do anything when it should just be a passive equippable upgrade for your actual abilities.