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  1. #1
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    One thing that I found interesting in the patch notes was the chart pasted below. Maybe this is old information. If so, I apologize as I've never seen it before. I find it interesting that each class has 2 damage modifiers for auto-attack. I wonder if each attribute provides an equal bonus, or if Bonus 1 is the primary modifier and Bonus 2 is a secondary modifier. Certainly would add more use for all of those lesser desired materia.

    ≪Auto-attack Damage Bonus≫

    Class Bonus 1 Bonus 2
    Pugilist Intelligence Strength
    Gladiator Mind Strength
    Marauder Vitality Strength
    Archer Dexterity Piety
    Lancer Piety Strength
    Conjurer Mind Piety
    Thaumaturge Mind Piety
    (2)

  2. #2
    Player

    Join Date
    Apr 2011
    Posts
    156
    Excited overall, but there sure are a lot of typos in this - example- all the GC weapons with defense.
    (0)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    When I read:

    "Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly."
    Were we not supposed to be able to use a level 30 action or ability on a level 1 class? Were they optimal rank or restricted?

    Ah well, the future indicates there will be ability scaling nonetheless.

    The adjustment in Disciple of Hand class recipes is nice. But my giant butt is, I thought most of us were completing these quests to unlock access to guild abilities that we would spend guild marks on, where the gil and marks were secondary.

    It's all good howe'er, since the abilities are awarded through level up and any lore in the quest can be resolved with resources presently available in-game.
    (0)

  4. #4
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Another great patch. Good job yoshi and devs.
    (2)

  5. #5
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    So traits aren't passive enhancements like we thought, judging by the recast timers? Does this mean that we'll have to use two actions just to do one now in order to get only slightly better results?

    For instance:
    Enhanced Protect + Protect
    Enhanced Healing + Cure
    Enhanced Raise + Raise

    It seems like a needless and redundant step to worry about whenever you do anything when it should just be a passive equippable upgrade for your actual abilities.
    (0)

  6. #6
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Inaaca View Post
    So traits aren't passive enhancements like we thought, judging by the recast timers? Does this mean that we'll have to use two actions just to do one now in order to get only slightly better results?

    For instance:
    Enhanced Protect + Protect
    Enhanced Healing + Cure
    Enhanced Raise + Raise

    It seems like a needless and redundant step to worry about whenever you do anything when it should just be a passive equippable upgrade for your actual abilities.
    I'd be willing to put gil down that this is either a typo, or traits kick in automatically at that interval. Namely, you're first attack every 5 seconds gets an Att+. I'm leaning very much toward it being a clerical error though.
    (0)

  7. #7
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It's either that or how DoH traits/abilities appeared after set time etc.
    (0)

  8. #8
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    Piety got changed AGAIN?

    Shame we can't reallocate after we've done it once in 1.20; better make sure you get it right the first time. I guess this means I won't be switching between PGL and CNJ during 1.20 too because my stat allocation won't allow me to change. Could be me misreading things, but sounds like we won't be able to reallocate stats changed in 1.20 until 1.21 at the earliest? (or 1.20b, whichever).

    My main concern is that there honestly doesn't seem that much for us to DO. Couple more GC quests, new Primal battle and...that's about it. I'll have to try 1.20 myself but not sure on what I've seen in the notes yet.
    (0)

  9. #9
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Uriko View Post
    Piety got changed AGAIN?

    Shame we can't reallocate after we've done it once in 1.20; better make sure you get it right the first time. I guess this means I won't be switching between PGL and CNJ during 1.20 too because my stat allocation won't allow me to change. Could be me misreading things, but sounds like we won't be able to reallocate stats changed in 1.20 until 1.21 at the earliest? (or 1.20b, whichever).

    My main concern is that there honestly doesn't seem that much for us to DO. Couple more GC quests, new Primal battle and...that's about it. I'll have to try 1.20 myself but not sure on what I've seen in the notes yet.
    Each class gets their own stats to allocate! What they mean by not being able to reallocate the stats is that you can't redo them for that particular class until much later.
    (2)

  10. #10
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well, I've some comments, mostly good.

    New quests and Grand Company ranks: Yay! \o/

    Mogfight: Why does the music remind me of Halloween Town in KH? Brrr.

    Attribute points: I'm so happy to see these returning. It's a little thing, but it really makes your character feel like your own.

    The effects of Protect and Shell: If that means you can only use one or the other, I think that sounds like more interesting play. Currently, Protect and Shell almost might as well be one effect because few people have one without the other. This way, one would have to choose which one will be more advantageous at any given time. If that is true and not a mistranslation, sounds good.

    Interrupting spellcasting by movement: On this one, I am disappointed. Running by an enemy to turn around and "fire" is cool. Standing there, not so much. This is something I considered to be a feature that other mmos do not have. Not only would I not like to see it gone, I'd like to see it improved. In lower levels, it might not make sense to be able to do, but in higher levels, I think it makes perfect sense (maybe it could be a trait). It reminds me of a scene in Scrapped Princess when Raquel completely bested another mage because she said a short three or four word chant while he was gearing up with a long and dramatic (and stationary) one. It was really funny.

    Achievements: I love the achievements, and I really like how you have to unlock them instead of it just being given to you. I love that we get real rewards for them. I'm really excited for this one.

    The Seeking Party feature looks real nice, as does the micro menu. The new emotes made me laugh. They're cute.

    Last but not least... I still have the same reservations about conjurer and lore that I did before, but the classes do look real nice, and I look forward to trying the new combos and the conjurer class abilities in of itself. I just still think it doesn't fit right with the lore. Will the conjurer story be changing with 2.0?

    I also can't help but notice that there is no mention of the jobs. Are there still going to be jobs, or is this getting re-thought? The classes seem like they will work just fine in a party setting without jobs. Just wondering if anything has changed.

    Oh, btw, thank you for naming magic attacks fire, fira, firaga, etc. You guys probably had that in mind to begin with, but thank you anyway. I'm really happy to see the names retained. I hope the rest of them make their way in eventually.

    Overall nice job. I know you guys are working hard. Thank you to all the dev team.
    (2)
    Last edited by Chezen; 12-13-2011 at 05:13 AM.


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

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