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  1. #21
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Consistent clears do not require a static for any content in the game look at any extreme primal all it requires is finding the right party which takes some trial and error all this change does is frees up the talent pool so to speak. Right now they require a static for the sole purpose of ensuring loots drops. If this change comes raiding will be for everyone who wants to try it or if they are already raid capable but can't due to time issues those fall away as well and they can do them at their own pace. As for people buying runs they already do that anyway numbers will stay the same selling runs is task done by statics already I doubt we will get pug sells.
    (0)

  2. #22
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Personally I'd rather have the current loot rule system when the new raid is released, and have them remove the loot restriction completely during the odd patches, i.e. when the 24 man raids are released, since the relevant races are obviously done by then. This way, people can gear up alt jobs easily to experiment with different compositions for challenge/speed kills, and help other players. I think the current loot restriction lasts way too long.

    Quote Originally Posted by HiroKirito View Post
    Like who in thier right mind would pay for a run that's only a manifesto?
    You'd be surprised lol. Page runs are quite popular, since they're quite a lot cheaper than full loot runs, and supply is effectively infinite so the prices aren't as bloated as loot runs. At least in my server people were buying page runs until a few weeks before creator savage loot restriction was removed.
    (0)
    Last edited by aleph_null; 05-30-2017 at 07:06 AM.

  3. #23
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Read the suggested 'fix' again.

    You only have the chance to receive loot ONCE, same as now. You cannot obtain any loot within the week after the first clear. You're still just as RNG-dependent as before.
    I read the fix just fine. It seems that you missed the part where I said "alts" (you even underlined it). As in 7 people in a static bring a character that already cleared, and the 8th person brings an alt, who would be guaranteed all the loot from the encounter, because that is what the suggested fix allows. The 'fix' just turned the loot system from 2 equips per 8 people cleared into 4 equips per 9 people cleared.Now repeat this once more for every alt in your static. For the most extreme situation of an 8 man static with 8 characters on the server (possibly more on other servers within the same data center)(assuming only 1 account per person) you could be looking at 114 equips dropped for a 64 character raid team. PER TURN. Obviously the number of groups that would go through this much effort is abysmally small, but if it's allowed , it will be done in some degree. People will gear faster, get burnt out faster, unsub faster. All for the sake of what? "It's too hard to maintain/find a static". Normal mode raiding says 'hello' to those people.

    Edit: If I see some good recommendations for a new loot system, I'll jump on board. When I see suggestions like OPs which could take the current loot rate of 16 equips per 64 characters cleared and turn it into anywhere up to 114 equips, I'll crap on it because it's broken.
    (1)
    Last edited by HaelseMikiro; 05-30-2017 at 07:29 AM.

  4. #24
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    You misunderstand, I'm not saying we will get pug sells. It won't free anyone up, if loot is completely unrestricted like with primal Exs people will just farm week 1 and be done, devs obviously don't want that.

    If you lock it to once a week but not affecting drops for people who haven't cleared that week, unless you personally have friends who are clearing why would people help you get your weekly loot who don't know you when there's nothing in it for them? They wouldn't they would want paying or find someone who will.

    Complete unlock will be farm and then stop doing the content. Personal loot lock but not group will not increase the talent pool as those clearing for thier once a week have no reason to run it again.

    Edit: I'm not trying to argue for the sake of it, and I don't think the current loot system is ideal but I haven't seen a suitable suggestion how to change it. Realistically how many people do you think would join the pug pool if there wasn't any loot for them because they already have thier weekly? And we all know that complete lift on lockout would not be the answer either.
    (1)
    Last edited by HiroKirito; 05-30-2017 at 08:24 AM.

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    I read the fix just fine.

    Edit: If I see some good recommendations for a new loot system, I'll jump on board. When I see suggestions like OPs which could take the current loot rate of 16 equips per 64 characters cleared and turn it into anywhere up to 114 equips, I'll crap on it because it's broken.
    My mistake. I was assuming it would be come alongside some change to remove the advantage to alt usage, either by making weekly raids account-based (crippling alts; not my preference) or job/role based (such that there's no longer a need for alts). Without such a change, you could indeed end up even with another MMO's nefarious period of lower-ranked guild members having to run the core group through content to give them all their loot before the core group meets up, all their gear in place, for the real run...
    (0)

  6. #26
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HiroKirito View Post
    You misunderstand, I'm not saying we will get pug sells. It won't free anyone up, if loot is completely unrestricted like with primal Exs people will just farm week 1 and be done, devs obviously don't want that.


    Complete unlock will be farm and then stop doing the content. Personal loot lock but not group will not increase the talent pool as those clearing for thier once a week have no reason to run it again.
    to help other people to get practice to optimize to practice speed running just cuz your bored lots of reasons
    (0)

  7. #27
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    Quote Originally Posted by thegreatonemal View Post
    to help other people to get practice to optimize to practice speed running just cuz your bored lots of reasons
    Optimising is imo something you'd do in your static and imo speed runs is quite niche and something only the top server statics compete for. Running with randoms wouldn't help them significantly if at all.

    The loot system is not perfect as I said in my edit, but to me it seems like you're blaming your lack of people to run with and talent availability due to schedules etc on the loot system.

    This isn't the case and the people who aren't available for pug groups now still won't be available if you changed the loot system to benefit those without thier weekly clear.

    As for previously mentioned primal Exs, people do pug slightly more but they are easier and more accessible. Personally I cleared with my static day 1 of zurv, farmed for 3 days then didn't touch it unless a friend needed it, we were never part of the pug talent pool.

    Exs are clearable in the allotted time frame. Statics exist for savage because for most of the player base, approaching the fight from new, even with trial and error are not clearable in a single session, those that do are lucky in terms of group competency and also do so when In depth guides and strategies have become widespread which were all developed by people running in statics.
    (0)

  8. #28
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HiroKirito View Post
    snip
    Getting into a circle jerk here you say your group aren't part of the poll and i can point to you 30 something people who are some have statics some don't. This changes improves the pool you can optimize a fight in a pug as far as getting in the gcd you need.
    your right about clear times statics don't clear in a single lockout either you keep doing it again and again same thing with pugs with a bit more variance. People who aren't in statics that want to raid simply can't find time to get 7 other people to match their time frames that is the only reason this changes means just like you can go do zruvan anytime you want basically i can go do a10s while its current. Is it as effective as a static, no of course not but its better than nothing
    (0)

  9. #29
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    Quote Originally Posted by thegreatonemal View Post
    Snip
    Ik my group aren't the be all and end all but we also aren't alone, most people don't have the time or energy to run extra runs for people they don't know.

    You've done the content, you know what it's like, all I can assume is somethings changed and it means you can't commit to a solid group for SB and that's why you're seeking change. I can appreciate that and understand people want to do the content but it doesn't line up for what ever reason even though they are more than capable as an individual and that's frustrating.

    Just personally I don't think loot is the issue or that it would solve the whole talent pool issue, but that's just my opinion ^^
    (0)

  10. #30
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Wait, what's wrong with selling clears? That's a common and pretty successful thing in other MMO's.
    (0)

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