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  1. #1
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    At least under the current system, 7 characters can only do that once. And they probably have to log into your account to do it too (technically not a carry but w/e).

    Edit: Also, at least SE gave us the ability to help other groups after we cleared. Once upon a time that wasn't even a thing. And the sacrifice of 1 piece of loot for up to 4 people joining you with the encounter seems a fair trade off. The design drop rate was 2 pieces of loot for 8 people on a clear. If SE could give you 1.75 pieces of loot for bringing 1 ringer, I'm sure they would. (actually they can in the long run, but that would be giving the second coffer a 25% chance to just not spawn per cleared person)

    Quote Originally Posted by thegreatonemal View Post
    The fix for this is simple, simply do what they do for weekly 24man raids but with a twist. Make it so if you clear a floor the first time for the week you can't loot on any drops if you go in there a second or a third time but has no effect on the number of chest that drop. this change instantly allows for people with statics to raid at their leisure outside of their main group improving their knowledge of the fight making them better players but also gives life to the pug scene and allows anyone with skill to clear the floors on their own time.
    Your 'fix' would pump WAY too much loot into the community. Raid sales would skyrocket, use of RMT would skyrocket, and any raid static that wanted to be competitive in progression would require you to have 7 alts, and run any given raid 57 times a week as the entire group goes 7 clears +1 new in order to get guaranteed 2 drops for every alt, from every turn, every week, so they could push that final encounter sooner than any other prog static.
    (1)
    Last edited by HaelseMikiro; 05-30-2017 at 04:19 AM.

  2. #2
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    What is wrong with this? I've seen similar things in other games (i.e. selling Mythic+ carries in WoW, or selling runs in GW1), and it's always been great for the game, both economically and socially. It's a great way for people who don't craft to obtain gil, while also providing community interaction.
    (6)
    Last edited by Kaurie; 05-30-2017 at 04:48 AM.

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.

    It really did not at all cross PF did is increase the number of already small raiders people still had trouble find subs because again the hardest thing about raiding is NA and EU is not playing the game its hoping your schedules match up. They could do what i just suggested and everyone wins the gear lockout is still in effect so statics can't grind a floor until everyone has Bis from that floor and never touches it again and this allows anyone that wants to raid to raid which will increase the amount of raiders and clear rates.

    and as far as boss design is in this game its very anti seller because you can only realistically carry a dps class as the other two are vital to many mechanics and require you to be present playing i.e you can't solo heal/solo tank any of the alex floors while they were current and even carrying a dead dps is a stretch for most groups.
    (1)
    Last edited by thegreatonemal; 05-30-2017 at 04:25 AM.

  4. #4
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by thegreatonemal View Post
    and as far as boss design is in this game its very anti seller because you can only realistically carry a dps class as the other two are vital to many mechanics and require you to be present playing i.e you can't solo heal/solo tank any of the alex floors while they were current and even carrying a dead dps is a stretch for most groups.
    If only you had quoted me 1 more line
    Quote Originally Posted by HaelseMikiro View Post
    The cross server PF was put into place to help combat the exact situation you describe (among other benefits).
    SE has to draw a hard line somewhere, otherwise we'd slowly be tiptoeing into the realm of 7 people selling carries to 1 person for 2 loots during lockout. Multiple times per week.
    At least under the current system, 7 characters can only do that once. And they probably have to log into your account to do it too (technically not a carry but w/e).
    You can sell a run of any content, to any job. Where there's a gil, there's a way
    (0)

  5. #5
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    If only you had quoted me 1 more line


    You can sell a run of any content, to any job. Where there's a gil, there's a way
    that's irrelevant and very few people do that regardless again only top tiers groups are capable of it given how the fights are designed.

    @Taika yea two chest groups are up on Tuesday/Wednesday and the number just gets smaller as the days go on
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    Your 'fix' would pump WAY too much loot into the community. Raid sales would skyrocket, use of RMT would skyrocket, and any raid static that wanted to be competitive in progression would require you to have 7 alts, and run any given raid 57 times a week as the entire group goes 7 clears +1 new in order to get guaranteed 2 drops for every alt, from every turn, every week, so they could push that final encounter sooner than any other prog static.
    EDIT: Nope, Haelse's right. This could indeed be abused by use of alts.
    ____________________________________________________________________________________
    Quote Originally Posted by aleph_null View Post
    Unless you make the loot restriction account wide you can still abuse it for gearing an alt group.
    I would personally rather see this approach the opposite extreme. As long as weekly loot is capped per character, the "all in one" aspect of FFXIV actually hurts itself. Any raider would be better off using a separate alt, allowing themselves more weekly loot and currency. I'd rather FFXIV actually made a system that works with their advertised unique "all in one" idea.
    (0)
    Last edited by Shurrikhan; 05-30-2017 at 08:07 AM.

  7. #7
    Player
    HaelseMikiro's Avatar
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    Aug 2013
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    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Read the suggested 'fix' again.

    You only have the chance to receive loot ONCE, same as now. You cannot obtain any loot within the week after the first clear. You're still just as RNG-dependent as before.
    I read the fix just fine. It seems that you missed the part where I said "alts" (you even underlined it). As in 7 people in a static bring a character that already cleared, and the 8th person brings an alt, who would be guaranteed all the loot from the encounter, because that is what the suggested fix allows. The 'fix' just turned the loot system from 2 equips per 8 people cleared into 4 equips per 9 people cleared.Now repeat this once more for every alt in your static. For the most extreme situation of an 8 man static with 8 characters on the server (possibly more on other servers within the same data center)(assuming only 1 account per person) you could be looking at 114 equips dropped for a 64 character raid team. PER TURN. Obviously the number of groups that would go through this much effort is abysmally small, but if it's allowed , it will be done in some degree. People will gear faster, get burnt out faster, unsub faster. All for the sake of what? "It's too hard to maintain/find a static". Normal mode raiding says 'hello' to those people.

    Edit: If I see some good recommendations for a new loot system, I'll jump on board. When I see suggestions like OPs which could take the current loot rate of 16 equips per 64 characters cleared and turn it into anywhere up to 114 equips, I'll crap on it because it's broken.
    (1)
    Last edited by HaelseMikiro; 05-30-2017 at 07:29 AM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    I read the fix just fine.

    Edit: If I see some good recommendations for a new loot system, I'll jump on board. When I see suggestions like OPs which could take the current loot rate of 16 equips per 64 characters cleared and turn it into anywhere up to 114 equips, I'll crap on it because it's broken.
    My mistake. I was assuming it would be come alongside some change to remove the advantage to alt usage, either by making weekly raids account-based (crippling alts; not my preference) or job/role based (such that there's no longer a need for alts). Without such a change, you could indeed end up even with another MMO's nefarious period of lower-ranked guild members having to run the core group through content to give them all their loot before the core group meets up, all their gear in place, for the real run...
    (0)