As the current system works, the player is given a maximum number of points to split between any of the 8 DoL jobs to be used in desynthesizing various items for materials, et al.

I would like to propose a change that the desynthesis points be combined into one skill level that would allow the player to desynth an item so long as the desynth level and crafter level were sufficient. Thus even if the desynth level accrued more slowly players would have access to a wider variety of fodder.

With the additional items for desynth, I wonder what impact that would have on Market health? the sale of items for desynth, sale of materials acquired from the skill, and sale of items used to craft more desynth-able items.