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  1. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    You can base it off the potency in the tooltip, since your standard nukes display that instead of damage as well.

    E.g. A single nuke might do 300 potency, and a DoT might do 150 potency plus 40 potency per tick for 24 seconds. Since ticks are every 3s, the dot has a total potency of 150 + 6 * 40 = 390. Compared to the nuke, that dot will do more damage if able to run for the entire duration. The actual damage numbers don't matter since they scale the same from the relative potencies which stay the same.

    And no, there's no setting for displaying specific numbers for dots in the log. Even the third party parsers for the game have to guesstimate dot damage by extrapolating from the other data for this reason.
    (2)
    Last edited by Mhaeric; 05-29-2017 at 08:00 AM.