Items
  • [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.

    Based on the above change, guild marks can no longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

    The levels at which actions and abilities are learned are as follows:

    Peruse the details.

    In accordance with the above changes, the following actions have been abolished:
    Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder
  • [dev1236] All HQ items have been consolidated into +1.
    All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
    * Dyes have been consolidated into NQ items.

    Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:
    • Arms: Damage made equivalent to +2.
    • Armor: Defense made equivalent to +2.
    • Shields: Block Rate made equivalent to +1. Item quality now affects Block.
    • Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
    • Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
    • When used as synthesis material, will be treated as equivalent to +3.
    • HQ+3 items dropped by enemies have been changed to +1.
    • HQ+3 items obtained through gathering have been changed to +1.
    Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.

  • [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
    * Review the concept behind these changes.
    * View the complete list of dyeing recipes.
    * View the revisions to item names accompanying this change.
    • Items with a single variant: item attributes and equipping requirements have been unified.
    • Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
    • With the exception of variants, level conditions will be changed from Required to Optimal.
    • New color variations will be added for certain gear.
    Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
    * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.

    ≪Items with a Single Variant≫
    Item attributes and equipping requirements have been unified.
    Example:
    <Before>
    Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Discipline of War
    HP: +32 MP: +32
    * Color, equipping requirements, and attributes have changed as a result of dyeing.

    <After>
    Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Disciplines of War or Magic
    HP: +32
    * Only color has changed as a result of dyeing.
    ≪Items with Multiple Variants≫
    Items with different attributes have been renamed, and new color variations added.

    Example:
    <Before>
    Felt Robe
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Dyeing
    Felt Robe (Red)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Mind: +6
    Felt Robe (Green)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Attack Magic Potency:+8
    * Attributes differ according to color.
    <After>
    • Dyeing Only
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      * Only color has changed as a result of dyeing.

    • Adding Color/Attributes with New Recipes
      Felt Robe
      Suits: All Classes
      MP: +54
      Magic Evasion: +8
      Synthesis
      Felt Robe of Casting
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Dyeing
      Felt Robe of Casting (Red)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of Casting (Green)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of the Mind
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Dyeing
      Felt Robe of the Mind (Red)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Felt Robe of the Mind (Green)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
    * Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.

    * View the complete list of dyeing recipes.

  • [dev1261] New items have been added.
    Peruse the details.

  • [dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
    Peruse the details.

  • [dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.

  • [dev1263] The bonuses granted by the following items have been revised:
    • Ifrit’s Claws / Ifrit’s Blade / Ifrit's Battleaxe / Ifrit's Bow / Ifrit's Harpoon
      Attack Power: 20 → 30
    • Ifrit's Cudgel / Ifrit’s Cane
      Attack Magic Potency: 20 → 30
  • [dev1264] The following item is no longer unique and untradeable:
    • Sentinel’s Trousers
  • [dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.

  • [dev1267] The repair requirements for the following items have been changed:

    ItemBeforeAfter
    Dated Iron BaghnakhsArmorcraftSmithing
    Dated Brass GladiusGoldsmithingSmithing
    Dated Brass Head KnifeGoldsmithingSmithing
    Dated Bladed Lantern ShieldArmorcraftSmithing
    Dated Iron CudgelArmorcraftSmithing
    Dated Heavy-duty Brass Head KnifeGoldsmithingSmithing
    Vintage CudgelArmorcraftSmithing
    Dated Storm AxeSmithingGoldsmithing
    Dated Storm AxeArmorcraftGoldsmithing
    Dated Brass CudgelArmorcraftGoldsmithing
    Dated Decorated Iron ScutumArmorcraftGoldsmithing
    Dated Decorated Iron ScutumArmorcraftGoldsmithing
    Brass GladiusSmithingGoldsmithing
    Dated Wrapped Crowsbeak HammerSmithingLeatherworking
    Dated Plumed Bronze PickaxeWoodworkingClothcraft
    Dated Padded Leather WorkbootsLeatherworkingClothcraft
    Dated Padded Leather Workboots (Black)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Ochre)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Green)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Red)LeatherworkingClothcraft
    Dated Dodotail PickaxeSmithingClothcraft
    Dated Fish SawSmithingAlchemy
    Dated Oiled Bronze PickaxeWoodworkingAlchemy
    Dated Oiled Bronze HatchetLeatherworkingAlchemy
  • [dev1268] The recipes for the following items have been revised:

    ItemBeforeAfter
    Dodoskin Pot HelmBronze Rivets
    Sheep Leather
    Sheep Leather
    Bronze Rivets
    Sheep Leather
    Dodo Leather
  • [dev1269] Recipes, both old and new, no longer require treatises.
    Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

  • [dev1270] The difficulty of the linen yarn recipe has been eased.

  • [dev1270] The difficulty of the undyed felt recipe has been increased slightly.

  • [dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.

  • [dev1208] The following changes have been made to repairs:
    • The repair motion has been simplified and the time required for the procedure shortened.
    • The repair screen will no longer be displayed after selecting the Repair command.
    • The amount of EXP yielded through repairs has been adjusted.
  • [dev1208] It is now possible to have NPCs perform repairs on accessories.

  • [dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:
    Enemy Level / Gathering Point Grade / Recipe Level
    The rate at which spiritbond develops through combat and gathering has also been increased.

  • [dev1271] The following additions and changes have been made to materia:
    • It is now possible to view information on materia when examining the gear of other players via the check command.
    • Selecting Back in the materia melding interface now returns you to the materia selection window.
    • When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
    • Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
    • A message will now appear when attempting to convert materia-enhanced gear into materia.
  • [dev1208] Item help has been updated to include level requirements for repairs and materia melding.

  • [dev1273] The rate of success when gathering with secondary tools has been increased.

  • [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.
    Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
  • [dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.

  • [dev1288] The following items have been renamed:
    • Plumed Cobalt Dolabra → Cobalt Dolabra
    • Sheepskin Targe → Leather Targe
    • Leather Targe → Sheepskin Targe
    • Brass Earplug Mold → Bronze Earplug Mold
    • Brass Earplug Casing → Bronze Earplug Casing