Quote Originally Posted by Ferth View Post
I would like to see us able to construct our own combo consolidations.

In the pvp preview from live letter 36 they showed a UI element that showed which abilities were in the consolidated keys. I don't see why they can't create a UI where they give us 2 or 3 consolidation hotkeys, we put the abilities we want into the consolidated keys and they just cap them out at 3-4 abilities depending on job. It gives us the choice to open up more relevant hotkeys for other things, allows us to decide how we want our combos to function and already has a pretty solid framework in the game.
I tossed out an idea for this before in the "reducing button bloat & skill gap" thread. See if it fits your interest.

Once one has equipped anything to a given hotbar slot, opening up the context menu on said slot (e.g. via right click) will give, among others such as "At Target" (for ground AoEs), "At Mouseover", or "At Focus", the option to "Stack Slot", at the very top of the menu. Once clicked, the option greys somewhat, changes name to "Slot Stacked", a check-mark appears to the right, and will remain as such until unclicked. (A warning will be given if attempting to revert a stacked slot that has already contains more than one skill.)

Once a Stacked Slot, you can then drag and drop other skills into the same slot. Each will be shown via the context menu and, as with Single Slots, can then be individually right-clicked (their context menu opened) on to adjust targeting, etc, and will now also include a "Move Up" and/or "Move Down" option at the head and tail of their context menus. You can also drag-and-drop to adjust their stack order. By default, all combos will stack in ascending order, the opener before the finisher, and a text-log warning will be given if you place the skills out of order. Abilities are shown in slightly smaller print, indented towards the right, as to distinguish between stacked GCDs and oGCDs. With each use, the next weaponskill, spell, or ability in the stack will be shown. If an oGCD (ability) is placed between two GCDs (weaponskills/spells), then both radial cooldowns will be shown by default (can be changed via the Hotbars section of the Character Config menu). Opening the context menu on "Slot Stacked" will allow you to adjust behavior such as to determine acceptable clipping, and individual abilties also have the option to "force" usage, "delay", or "skip" if they would exceed that clipping amount.

Admittedly, this offers just as much automation, apart from having to queue the consecutive abilities with individual key-presses, as an unrestricted macro, but I don't personally see a problem with that.
If a fight allows two unadjusted rotational repetitions of the same complex Stack, the fight's probably too easy outright, regardless of how much control you take away from the player.