
Originally Posted by
Paladinleeds
Personally, while I think the battle content design needs an overhaul to be much more healing intensive (such that casual players will only be able to heal due to the healing uptime required, but the cream of the crop Savage level players will still be able to DPS), what we have is very different in that if we're healing only, we're looking at 80% downtime (at least as far as bosses go, my experiences with trash are different, but they don't seem to reflect the majority here so...). And at least as far as SCH, mana management isn't an issue even when DPSing (WHM I hear can be a bit more... tricky, but I'll leave that to WHM mains to confirm or deny, since I'm not the best on that, same for AST though I hear is just as easy as SCH). So the watching mana to make sure you don't run out doesn't really fly (I'm speaking from SCH perspective here and will from here on out). I DPS because honestly, if I was stood there not doing anything I'd literally fall asleep (and probably still be able to keep people alive in dungeons it's that much of a cakewalk)! I started out as someone that hated DPSing, I thought a healer was meant to heal (coming from WoW where instances were designed that way such that you didn't get much time to DPS).
That being said, I agree something needs to change though as the DPS portion feels disjointed. Let's use Shaman from WoW as an example. They had a talent (at least back in WOTLK and I think Cata too), where their lightning bolt would reduce the mana cost of their I think chain heal. Something to that effect. It gave their DPS abilities some synergy with their healing toolkit. That being said, if we want healers to heal only, design the content that way, else, give us synergy between healing and DPS. Make it more rewarding for the healing aspect to DPS. That I feel would get people to DPS more if the healing and DPS toolkits worked together better. Right now (at least on bosses, with the pulls that occur on trash I find it harder to weave DPS in), it's usually a case of Adlo->E4E->Deployment pre-pull and then I'm DPSing for pretty much 100% of the boss fight.