
Originally Posted by
KisaiTenshi
We're restarting this argument again? Okay let me repeat what I said before because it seems like y'all want to play the "casuals are stupid", "raiders are also stupid" game.1) This game does not forgive stupid. If you have a bad DPS, that is because they're a bad DPS. The same goes for any other role.
2) It is not the Tank or Healer's job to DPS. If the DPS play poorly, the tank and healer can requeue faster than the DPS can.
3) Raiders ignore mechanics, casuals ignore efficiency.
The healer ran out of MP 45 seconds into the dungeon because they died. If you run out of MP as a healer, you are playing poorly, or your team is not working. The fact that this took less than 4 minutes suggests that everyone was overgeared anyhow, so I'm not sure what you are trying to impress here, that the Healer had enough opportunity to DPS, die and have no MP afterwards, or that the DPS had to raise the healer.
That is not how they design the dungeon. The dungeon has specific mechanics that you play as designed, or you leverage what you have to make it go faster/do-less-damage.
If your party is good at dodging AOE's, or taking out "object-that-will-cause-lots-of-damage", you may remember that the final boss of the Vault and the final boss of the "Brayflox Longstop hard" has the same mechanics. What do you do with Brayflox? You use any AOE to blow the bombs away, that is usually up to the healer because good gawd, someone might not follow the mechanics and get hit by multiple bombs. What do you do in the Vault? there enough time to maybe take out one of the holy flames, but it's better to just cast stoneskin or medica II because any left over will do heavy damage.
I've played both of these a few times recently, and yes players are ignoring the mechanics, sometimes in horribly stupid ways, but a good healer can actually make up for this. If you have a perfect team that dodges all the AOE's, and a tank that manages to keep hate all the time, then a healer may have that opportunity to DPS, but that is not very often, and a healer that is spending more time DPS'ing than healing either has a good team, or is playing poorly on purpose~.
This argument keeps coming back because obviously the Cleric Stance is a terrible mechanic that should have been thrown away the minute Yoshi-P became involved with V1.0. It exists to do solo content. The same with tanks stance dancing. The changes to V4.0 are clearly meant to get players to play the game as the roles they are given and not everyone be half time DPS. By removing the cleric stance mechanic, that means healers can opportunisticly use their entire toolkit, and not be force to decide if that 5 second CS switch in and out is going to flatten the party. Because good gawd why would anyone ever want to just be stuck casting Cure I, Cure II and Medica~.
The loudest complaints on the forum are from people who are playing the game wrong, know better, but complain anyway that their lazy strategy won't be as effective. So what. You know what I bet is going to happen? I bet that everyone will just keep playing the raids the way they were before, absent missing skills and they will just have to take an extra minute and play with a better strategy.
I mean really, where is the fun in facerolling over content? If you're not regularly playing the leveling queue, and playing with people of all sorts of skill levels, then you're probably just playing with static's or the FC members you actually give a care about most of the time. That's what happens in all games. There is no incentive to play with strangers outside the DF bonus tomes. So many of y'all are like "ugh, have to play with scrubs for tomes, brb" rather than actually having fun~. Like really, I've been witness to the entire "guild is full of mooches" and "guild is full of eliteists using unauthorized tools/paid others to grind for them" thing before in another game, it's quite frankly embarrassing how often you find out that supposedly good players are just lazy players who paid other people to grind for them. So I'm extremely skeptical about people who claim they are good at this game, or any game, and all this thread proved is that many people are are accusing others of the very same thing they are doing themselves.
Raiders are being jerks to casual players, casual players are being jerks to those who they also deem lazy, there's two different play styles for healer here, and the way you play the raid content is not the way you play the MSQ content or any other 4-man content. 4-man content has one healer, and if you are telling them to DPS, you are telling them to play the game as a role they did not sign up for. If you want to play MSQ/level50/level60 content like you would a raid, do everyone a favor and use your static to play the dungeon instead of trying to convince casual players they are bad.
A bad player does not get through content except by being carried. That is why I said looking at achievements or gear proves absolutely nothing, if you are looking at that then you're only looking for some argument ad hominem instead of trying to disprove the argument. I can make the same statement that anyone using a parser for any reason is cheating. Thus the only way you would know if the healer DPS counts is by cheating.
Hence reductio ad absurdum. Anyone who says healer DPS matters must therefor be cheating~!
So no, I don't see what you're trying to prove here Ama.