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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    [dev1248]Suggestion to Action Bar and Combos

    I am thinking that it might be good to animate the icons for actions that will lead to a combo so as to make it stand out what should be pressed.

    Before someone shouts "Easy mode!", there can always be an achievement reward for "Expert Play", such as "Perform 1000 combos without visual aid."

    This way, new players can have some help to adjust to the FFXIV system while shutting the "elites" up.

    Add: Bleh! grammar screwed up on title and can't fix it.
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think that already happens. Look at the Combo screenshot and there's some purple outlines on 2 of the skills on the bar.
    (0)

  3. #3
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    talking about action bar and combos, i wanna be able to add macros to action bar, that, or shortcut to a macro on the ui.
    (0)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^That is coming at some point but I'm not sure when. The 2.0 screenshot had macros on the action bar (it's the slots that had a gear icon next to them).
    (0)

  5. 12-15-2011 06:39 AM

  6. #6
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    On a slightly unrelated note, I hope at some point that defensive skills such as Phalanx, Fracture and Haymaker will only light up when you have enough TP AND the appropriate defensive action has been taken.
    (0)