Quote Originally Posted by Hamada View Post
If that is the real reason, it fails at doing that.
One of the reasons. Not the reason. Did you even read my post?

Quote Originally Posted by Hamada
How many times do I need repeat myself? I do not think adamantite node have aoe, it is not an issue there, I said it is an issue at the Lumythrite Ore node and Old-growth Camphorwood Log node.
You can repeat it as many times as you want, but you'd still be wrong.


Quote Originally Posted by Hamada
I might hit no HQs once in a while but I rather have an average of 3+
That's good for you. A rotation involving RNG is supposed to have a higher average. Both rotations are viable, the one I suggested simply has a lower rate without any RNG factored in.

Quote Originally Posted by Hamada
It is generally a useless ability for people that gear gathering well. At 25 it is useless outside leves, is SE even aware of how little used these 2 abilities are ? It is like they rarely focus on crafting and gathering issues and balance issues.
Except the fact that it's not useless. If you want to look at a useless ability, look at Last Ditch.

Quote Originally Posted by Hamada
I guess I should been more clear where I wanted go with this thread. Basically I am asking why is the system like this? It does not work for whatever goal they have. Why, no matter how much you gear, max meld do you have a 60-80% hit rate on gathering materials while leveling? Are they simply trying to artificially slow down the rate someone levels? (missing is no items but no exp, do the overall goal is nulled) Why not cut down the exp per hit and remove the rng aspect (max melds/hq gear =100% hit rate)
They expect you to use the abilities that have been given to you. The ones that increases gathering rate. If you're at 60% with max melds, you're trying to gather stuff that's way above your level.

Quote Originally Posted by Hamada
Why have an an ability cost more then your default GP and cost more then your starting point? It is basically a system to annoy people (cheated out of rng, 0 gp on BS death, etc)
I dunno, maybe because they also designed gear to give you stats, GP being one of them. As for BS deaths, those are on you for not being careful.

Quote Originally Posted by Hamada
Why is it a 15 yield per 30 mins per character =400 gil each? (and even has an opportunity cost with red scripts/foils and the market is still overflooded) Because no one uses them enough so people and bots flood the market.
Of course prices are gonna be lower, this late into the expansion. The stuff that's crafted with those mats aren't as worthwhile anymore, now that nearly all of the lockouts have been removed.