Quote Originally Posted by Hamada View Post
I did not glance over anything, this is not 2.0 is it? This is 3.0+ going on 4.0 while having no upgrades to the GP issue 50-60 when it should have been.
I gave an example on how it was useful in 2.x, and how the same example can be applied to 3.x. It's a consistent, but slower way to obtain HQ mats without any RNG involved.

Quote Originally Posted by Hamada
I am pretty sure adamantite has no AoE, Yes I seen that too but I never got hit there because no AoE that I am aware of.
Go and pull the mob near the adamantite node, wait a few seconds, and it'll cast a frontal cone AoE. You usually don't see this because most players who accidentally aggro it were smart enough to sprint away.

Quote Originally Posted by Hamada
It is not the same for Lumythrite Ore node and Old-growth Camphorwood Log node.
Never had any stealth-related issues with either of these nodes.

Quote Originally Posted by Hamada
Do not tell me I did not stealth before the node when I did. I had stealth on, I clicked the node, it aoe, it took stealth off, then it aggored me and kill me.
Sorry, but you either found some rare bug, or you really didn't have stealth up in time.

Quote Originally Posted by Hamada
Yes I know, and when we need 600+ gp, why does it go to 400? it is not balanced (required gp use vs what you get) I do not care if 400 is the base, my point is GP is too slow and abilities cost too much for that speed. This is not level 50 cap anymore, it is now 60 going on 70. If my gear is enough to hold 650 gp , I should start there.
That was already answered. It's 400 GP because that's the character's base GP, the amount you'd have without any GP increasing gear equipped. The servers likely don't save how much GP a character has with gear equipped as a way to reduce server load. It's much easier for it to just look at the base GP value and start with that upon changing to a DoL class.

Why it can't work the same as CP might also be a leftover from 2.x, when GP always started at 0, while CP was always designed to be at 100% when swapping to a DoH class/finishing a craft.

The rate at which GP regenerates is also used by SE to limit the amount of unspoiled nodes players can obtain.