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  1. #1
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hamada View Post
    Nope, I was on the node while the Aoe hit me, I can't put on stealth again while on the node. It did aoe while I was on it, took my stelth away, reset, aggro me because the aoe took my stealth, then MPK.
    That sounds like you simply didn't have stealth up. There's been numerous occasions where I ended up in the AoE of the mobs near the adamantite node (due to one of the many other mines forgetting stealth), and I've never actually been hit by it, as long as I was in stealth and interacting with the node.

    If for some odd reason (a bug perhaps?), you still get hit, I guess you could always just summon your chocobo to act as a distraction.

    As for Deep Vigor, that ability is great for the unspoiled nodes (since those are 6 hits by default), if you're aiming to get 1-2 HQ materials for a craft. It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools.
    (0)

  2. #2
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    About GP, I found the Q/A:

    0:52:50
    Q: With the level cap being increased, I believe the maximum amount of GP we can have will increase. Will the speed in which GP recovers increase?
    A: The speed won't change; however there is a new trait which will increase the speed for GP recovery. Players will be able to obtain this trait through the class quest series, so make sure to do them!

    As an additional note, players will only learn one action for their job/class through quests. These actions are received as a reward for completing the job/class quest series, so until then, the story will be the key element for these quests. For Disciples of War and Magic, I believe you can complete all the job quests at one time when you hit level 70; however, for Disciples of the Land and Hand, the story is directly tied into the gathering/crafting, so please complete them in order.
    (0)

  3. #3
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Deep Vigor is meant to be used with the other ability you get at 25.

    It's also good paired with Luck of the Mountaineer/Pioneer.
    (0)
    Last edited by MomomiMomi; 05-28-2017 at 01:47 AM.

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomomiMomi View Post
    Deep Vigor is meant to be used with the other ability you get at 25.

    It's also good paired with Luck of the Mountaineer/Pioneer.
    1100- 1350 gp is what you need before it becomes worth using.
    Also you need a +1 node and 300 gp to make it work outside leves (not worth it)
    for the last line no it is not, you are better off with blessed harvest II + leaf turn + field mastery

    I forgot about ageless words, that ability is even more useless then Deep Vigor is. See how useless it is? It is so unused I forgot it's existence to complain about it.
    (0)
    Last edited by Hamada; 05-28-2017 at 03:11 AM.

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Hamada View Post
    for the last line no it is not, you are better off with blessed harvest II + leaf turn + field mastery
    Blessed Harvest II does nothing for Luck of the Pioneer.

    I forgot about ageless words, that ability is even more useless then Deep Vigor is. See how useless it is? It is so unused I forgot it's existence to complain about it.
    It's the exact same ability.
    (0)

  6. #6
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomomiMomi View Post
    Blessed Harvest II does nothing for Luck of the Pioneer.



    It's the exact same ability.
    So? more often then not you will average more HQs doing what I said, or at least more items to craft with. There is no reason in the world to use ageless words, making Deep Vigor/brunt force useless. (Unless you get SUPER lucky on collectables, guess you use it then)

    No it is not.

    Quote Originally Posted by Nezerius View Post
    That sounds like you simply didn't have stealth up. There's been numerous occasions where I ended up in the AoE of the mobs near the adamantite node (due to one of the many other mines forgetting stealth), and I've never actually been hit by it, as long as I was in stealth and interacting with the node.

    If for some odd reason (a bug perhaps?), you still get hit, I guess you could always just summon your chocobo to act as a distraction.

    As for Deep Vigor, that ability is great for the unspoiled nodes (since those are 6 hits by default), if you're aiming to get 1-2 HQ materials for a craft. It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools.
    I know what I had on, the Aoe broke stelth, and I do not even think the adamantite node has AoE? This happened on the Lumythrite Ore node, and Old-growth Camphorwood Log node. Yes I had stealth up, the AoE broke it.

    Why care about 1-2 HQ? what I said nets 3 average, hell i got 12/15 once.
    (0)
    Last edited by Hamada; 05-28-2017 at 03:26 AM.

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Hamada View Post
    So? more often then not you will average more HQs doing what I said, or at least more items to craft with. There is no reason in the world to use ageless words

    No it is not.
    Luck of the Pioneer isn't for HQs though, so getting more HQs that way has no relevance.
    (1)

  8. #8
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hamada View Post
    I know what I had on, the Aoe broke stelth
    If you were getting hit through stealth while already interacting with a node, then you clearly didn't have stealth on.

    Quote Originally Posted by Hamada
    , and I do not even think the adamantite node has AoE?
    The adamantite was the most popular for capping red scrips, for a long time. One of the spawns had a mob very close to it, and out of the army of miners, one would always manage to forget about stealth and pull aggro. This is also one of the numerous occasions where I ended up in the mob's AoE, without getting interrupted, as I was in stealth and interacting with the adamantite node.

    Quote Originally Posted by Hamada
    Why care about 1-2 HQ? what I said nets 3 average, hell i got 12/15 once.
    Back when I still cared about getting the raw HQ mats, I didn't have enough gathering to push the base gathering to 95%. If I wanted to get 2 HQ meteorite or crystallized sap, I simply used Toil (300) + Field Mastery II (100) + Bountiful Harvest/Yield (200) to receive 2 HQ mats. If I used GP food to reach 700gp, I'd also be able to add a Leaf Turn/Unearth (100). Sure, your suggested rotation might average out at 3 HQ per node, but I've had plenty of nodes without getting a single HQ, or getting a miss due to not being at 100% gathering, due to only being able to use Field Mastery.

    You also completely glanced over the part where I said "It was especially good during ARR as a consistent route of getting the HQ items used to turn in for the higher ilvl gathering tools." The bolded part being the most important part. It was a consistent, but slightly slower way of getting the HQ items for turn ins during ARR, due to the complete lack of RNG in that rotation.

    I also have no idea what you're getting at with this normal node change. Normal (non-leve) nodes have always been 4 hits, unspoiled nodes have always been 6 hits.
    (2)
    Last edited by Nezerius; 05-28-2017 at 05:06 AM.

  9. #9
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hamada View Post
    It is too easy to be MPKed on folklore nodes and if you are unlucky trapped in a small area you die and LOSE ALL YOUR SLOW REGENERATING GP! also why is job change start you at 400 gp when we have 500 gp abilities?.
    Uhhhhh because without any gear equipped your max GP is ONLY 400? CP doesn't count on that argument since it regenerates after every single craft. Gathering is done out there on the dangerous field, crafting is done in safe areas, unless you're a badass.
    (0)

  10. #10
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Hamada, why do you start an argument in every thread you make?

    In ARR they added a feature wherein you can't get hit by AoEs while interacting with a gathering node or if your line is casted as long as the enemy has no aggro on you, this is a fact.

    If you had the node window open and you got hit by an AoE then you had aggro on the monster, there are no ifs or buts, that's the only explanation, stop trying to argue otherwise, the feature will not disable itself just for you. If you had aggro then you didn't have stealth when you interacted with the node.

    On deep vigor, I've used it when the node has bonus hits, so that by default means it has its uses.

    Solid reason has a very good use, to "heal" a regular node, since you can leave the node when its 1 hit away, recover GP and heal the node to keep gathering from the same node. What's the point of this? Gathering hidden items like grade 5 carbonized matter, on top of what was mentioned before

    If you don't like to use them no one is forcing you to use them, but other people do use them.
    (4)

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