Quote Originally Posted by Kitfox View Post
Healers not doing damage is a logical game mechanic argument, not a statistical representation argument. Your argument is that not doing damage is not a major issue because players are tolerant of it in casual content. It doesn't change the fact that your empirical sample group is entirely too small to draw any sort of conclusions. In my opinion, you're even right in your hypothesis, but your "research method" is entirely lacking in verifiable principles, which what you're being criticized on.
Exactly. I'd go so far as to agree that most players probably care little about what's going on around them unless there's a disaster in progress, but I wouldn't suggest that this notion or a handful of dungeon runs with players who choose not to communicate in chat represents any statistical "research" or devalues arguments in favor of healers pulling their full weight.

Besides, at least for me, the discussion over healer play style has never been primarily about what pleases or displeases the player base; my choosing to play well is much more about my enjoyment of the game (and efficient use of my play time) than it is about anyone else approving or disapproving of my choices.