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  1. #51
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The point is that the rest of the world doesn't exist and thus does not need to be taken into account.
    (0)

  2. #52
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by syntaxlies View Post
    the release date was different for country's

    its obvious i cant win an argument with the SE white knights even when using facts admitted by SE.(like not wanting to have a dated game by release as was 11)

    by the way the US release is considered the real release the Japanese release was an extended beta test like why we have now with 14.

    the fact of the matter is is that SE put everything into graphics so that the game would last longer then 11 did graphically.
    (1)

  3. #53
    Player
    Ranara's Avatar
    Join Date
    Nov 2011
    Posts
    11
    Character
    Max Fletcher
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I feel like the assets and the textures in this game are fine, but the engine is very poor and doesn't do them justice.
    Don't get me wrong in general this game looks very nice, but it runs worse than games doing a lot more technically.
    It seems to load a lot of things from the hard drive constantly which really doesn't make a lot of sense to me.
    Also there is the really low texture draw distance, it doesn't even gradually lower the texture quality its just high quality straight to low quality.
    And finally it needs a better lighting engine, and there are no terrain shadows at all.

    Also I think with the new engine they should be able to do all this and achieve better performance across the board.
    (1)

  4. #54
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    lol you'd have a better chance if you said:

    I have an Xbox and it wasn't released until 2006 and had worse graphics than EQ2 which was developed in 2004. But that is besides the point, point is you'd still be wrong. They don't rewrite/redevelop the game for different regions (except for China), how absurd. You sir, have some growing up to do.
    (0)

  5. #55
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ranara View Post
    I feel like the assets and the textures in this game are fine, but the engine is very poor and doesn't do them justice.
    Don't get me wrong in general this game looks very nice, but it runs worse than games doing a lot more technically.
    It seems to load a lot of things from the hard drive constantly which really doesn't make a lot of sense to me.
    Also there is the really low texture draw distance, it doesn't even gradually lower the texture quality its just high quality straight to low quality.
    And finally it needs a better lighting engine, and there are no terrain shadows at all.

    Also I think with the new engine they should be able to do all this and achieve better performance across the board.
    Close -- The engine suffers due to not being built with MMOs in mind, it was more built for seamless transitions and system compatibility, it's the same engine Versus XIII and XIII/XIII-2 uses.
    (0)

  6. #56
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Keeping it simple, good graphics with a bunch of bland, empty environments < slightly decreased graphics with very interesting areas with actual story driven landmarks. As for character models, depends completely on the art style of the game whether they look like they belong or not. That said, I'll take a slight graphics downgrade any day to liven up a dead boring world, not to mention better coding leads to smoother gameplay. And @OP, the graphics are a slight downgrade with more options for low end players while high end pc players are able to experience what you see in that one 2.0 screenshot. In, short a much better engine that should attract more players since you won't be needing a really good pc to handle this games terrible pc optimization. No matter how you look at it, it's a good thing.
    (1)

  7. #57
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Hopefully 2.0 will cut the crap with the rendering and drawing we have now, and stop giving us fake great graphics with crappy lighting. The new xiv pic looks a little darker and like the lighting actually makes sense. So even if the general graphics aren't as great, I'm sure they'll be better than the hero engines (swtor), GWII, and EQnext, which are the three graphically greatest mmos coming out right now. The people building our engine built the luminous, the luminous engine can render pavement better than real life, its insane, and it can make the pavement look slightly interesting! HD GUM ON PAVEMENT! ok i got carried away. Anywho, our engine will still be better graphic wise than any mmo coming out for 4-6 years, but in ease of programming who knows, SE has never liked programming.
    (0)

  8. #58
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Not just graphic, whole game ! Or at least I am giving it high hopes for 2.0 but I gave them for this version of FFXIV before release too. That was a mistake !
    (0)

  9. #59
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    What makes XIV so incredibly beautiful to me is the lighting, texture quality, and how it reacts to lighting. I'm assuming the new engine won't show off this kind of quality, but will contain greater variety. balancing act
    (1)

  10. #60
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    You do know about Luminous...right RedAffinity? The main point of the engine is to use light (and the way it reacts) to create an image that looks realistic. To say that 2.0 won't have better lighting that 1.0 is a little silly imo. Also the ONLY reason lighting in this game looks decent (if you dont break it down and analyze it) is because they have "spotlights" in effect to highlight certain things but the problem is they don't really make complete logical sense on a global scale. X_x; Luminous + Crystal Tool Engine hybrid would more than likely fix that and give just as lush textures as well as even more dynamic lighting.

    (this is coming from someone who took numerous lighting design classes in college)
    (0)

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