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  1. #11
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Felis View Post


    Get rid of the 2.0 and 3.0 mats to make room for the 4.0 mats

    Sort out what you can get easy again by sending out retainers or from a vendor NPC.
    Throw away the tokens you don't need anymore.

    optional (for RP): equip the maid costume while doing it
    You clearly do not know crafting do you? even level 60- 4 star uses 2.0 materials. How much you want to bet the first 61+ crafts are going to use those 2.0 materials + folklore 60 materials + new materials found in sb?

    Also:
    http://forum.square-enix.com/ffxiv/t...space-increase
    (2)
    Last edited by Hamada; 05-27-2017 at 03:24 AM.

  2. #12
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Thanks for the link, that actually sums up everything I thought of. Wish SE would do something...
    (0)

  3. #13
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by xbahax92 View Post
    Thanks for the link, that actually sums up everything I thought of. Wish SE would do something...
    feel free post on it, give it a like, trying to help make this game a better place for all :3
    (0)

  4. #14
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    There is already a thread about this. I however agree that we need to address the serious systemic concerns with inventory space in this game. Slapping a minuscule number of slots on is not a solution.
    (1)

  5. #15
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    To answer your question, I have no desire to pay for more retainers, as I feel that is rewarding the devs for poor design. I simply live within the limit provided. I'm sorry I don't have a better solution for you.

    I personally dislike the inventory expansion. They should have added more structured organization to the inventory system:

    1. Glamour Wardrobe - I think most people know what this is, but basically you have an interface that lists every unlockable glamour in the game and you either have it unlocked or not, and it takes up 0 inventory space. You simply apply the skin to your gear.

    2. Token wallet - we have a ridiculous amount of random tokens. Basically, 2 out of 4 pages of my inventory are useless tokens (i.e. pages for Alexander, primal tokens, beast tribe tokens, etc.) These should just be in a wallet, similar to gil and tomestones.

    3. Resource wallet - gathered resources should be placed in an auto-sorted by type/name resource wallet.

    After those changes, our inventories should actually be reduced.

    Imagine the current system is someone's apartment. It's a small studio apartment, and the problem is that we have so much junk that it's just all over the floor. The dev's team solution of providing us a bigger wallet is the equivalent of providing you with a larger apartment. That's not a solution. What we need is structure/organization (i.e. like closets, dresser etc.)
    I agree on some of these.

    1. Glamour Wardrobe - Basically any way of "sticker collecting" gear you have, or ever had works for me. Being able to change the colors after-the-fact also works. That said, you really should be able to glamour anything to anything that fits that slot, and unfortunately there's not many gear items that actually work that way. It's too bad we didn't keep the original V1.0 model system that had race-specific gear models, that would have allowed better defined ways of "create a glamour set", to include individual earrings, finger rings, belts, etc. oh well. What, at the minimum would work is "take a Glamour photo" of this item, that stores the photo of that gear on your character client-side, but stores the configuration of that gear on the server, thus allowing that entire configuration to just straight be used. Being able to simply "deposit" old gear into a unlimited space wardrome is the other possibility, where once deposited, it can't be pulled back out since it's only a Glamour id number rather than a stats-containing gear.

    2. Token wallet - This should just go away entirely and be pushed to the currency box. I have a bunch of these from different tribes, why do I need 6 stacks of the same one? Multiplied by the different tribes? If the intent was to be able to trade those, then they should have created something like a futures market for them in the game where you could exchange 1 (tribe currency) for X (tribe currency), no transferring to gil. What is really annoying is that you have just 1 of them and you don't want to just throw it away.

    3. Resource wallet - No. Hear me out.

    Crafting is an integral part of the game. The way to deal with this is to have either a shared "crafting" inventory, or a specific inventory (like the armoury) that that is attached to each crafting/gathering class, that can only be accessed while in that class. That solves the bandwidth/packet size problem when syncing data between the server and client, and server to disk. Other games create "bags" or other user-expandable inventory in a fixed location like the "bank" that can only be opened while in that location.

    The alternative here is to allow expanding the inventory of the retainer for crafting materials only, and when you're on a crafting class, be able to simply summon the retainer to your location and thus you have access to the retainer's inventory as if it was an extension of your own. You could then simply "dismiss" the retainer and all crafting materials in your inventory are "cleaned up" by the retainer and stacked in this special crafting space.

    The problem with "wallet" type of mechanics is that you're not tracking the unique item, only a counter, that needs to be updated every time anything changes with your player. Since you won't always have all these items, this wastes huge amounts of space and bandwidth. It is better only "wallet" items that the player will likely always have >1 of, like the tomestones. Hence this should work for the beast tribes and it saves a minimum of 8 inventory spaces and likely up to 32 inventory spaces if you have 4 stacks from each beast and don't quite know what to do with them.

    The one thing we keep overlooking is consumables, let's make this #4...

    4. Consumables-only inventory - What I think the game really needs is a way to just dump all the consumables (eg pots, food) into an inventory page where all food items that do X should stack. eg mana pots and food that increases casting power should be a "caster" consumables page. At least one and a half of my main character's inventory is filled with these things because they are quest rewards, but I don't use them except in dungeons, so when you keep getting them as quest rewards and you're not going to be playing that class that the food helps for a while, we really need a "fridge" or something to put these.
    (1)

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