I always found that particular argument funny...
...considering my eyes as ninja are constantly going back and forth between the positional circle underneath the mob, the huton timer, looking for shadowfang, mutilate and occasionally dancing edge timers, my hotbars to check for OGCD availability because I'm supposed to use them ASAP, the TP and enmity bars in the top left corner for shadewalker/smokescreen/Goad, my own TP bar in the bottom right for Invig and the boss cast bar and general environment for mechanics and/or adds. Did I mention my GCD is only 2 seconds, rather than 2,5 and those OGCDs are supposed to be weaved in?
Healing even with DPSing is relaxing in comparison.
This just shows how badly healing needs redesign. Healers able to dos longer then heal is odd.
That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
Notorious instances are the vault's last boss and a11 (normal mode), just to name two.
This is exactly what the "healers must DPS" camp is trying to put a stop to. I wish the "pure healers" would take note of this and stop panicking.So I understand what people mean when they hear "lazy healer". I'm normally a sch main so I'm not quick to judge but this healer I encountered did absolutely nothing. They didn't even keep the tank topped off. they just stood back and let everyone do all the work and healed the tank when he went below half.
I can understand not being the best at the stance dance but at least try mate.
Good. People should die if mistakes were made. That is how you correct them and improve as a player. What we have now doesn't incentivize improvement but allow people to perform the bare minimum only to complain when EX and Savage is "too hard." The Vault and Aery are great dungeons because they're among the scarce few that weren't mindless. You needed to use cooldowns and heal.That's not the problem here. Healing requirements are kept very low because whenever a piece of content forces healers to heal more (read as "to play decently") the party or part of it will simply die.
Notorious instances are the vault's last boss and a11 (normal mode), just to name two.
Right? Playing DPS jobs through casual content is much much harder than playing healer roles in casual content because their optimal rotations don't really change, even if mechanics are much easier than trials or raids. Heck, whenever I feel like I don't want to think I go as a healer on my rouletes, and still manage to outDPS so many players...
According to what most people seem to discuss 2.0 was more healing intensive. Oddly I found Bahamut coils more open for pugs then (minus t5-t9 Savage) then all of Alexander savage has been. Some people want to play healers to well heal and to demean and spit venom at them is silly. If you want a healer that does its full dps rotation then queue with said healer.
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