It's simple:
Raise the kill requirement for the Cairn of Passage to 90%. This will make exploration and fighting a necessity instead of this Metal Gear Solid nonsense parties engage in because "efficiency".
It's simple:
Raise the kill requirement for the Cairn of Passage to 90%. This will make exploration and fighting a necessity instead of this Metal Gear Solid nonsense parties engage in because "efficiency".
Go a step further: Raise the time limit for PotD to 200 minutes and only open a cairn after 10 minutes on a floor.
If you want to waste people's time, do it right.
No.
Why cant people just work this sort of stuff out? Why cant you just try to find a compromisse with your party members - a compromisse, not persuade them that your way is the only real way! Why cant you accept that running this content for exp is valid reason to run it too and that those people arent in PotD to explore and that they have every right to be in there aswell? Also: Have you ever been past floor 100 and any idea how annoying that would be for people who are trying to get to floor 200?
Please stop enforcing your way of playing onto other people - instead either try to work it out with them OR simply avoid running into people with an agenda that differs from yours by going in with a matched party and NOT DF. PotD is designed not to require DF in the first place, so if you cant or dont want to deal with people playing this content different than you are, you dont have to. And suggesting changes like this one makes you no better than the speedrunning people you seem to dislike - enforcing your way and your idea of this content onto them, when its actually supposed to be content that offers a variety of options to be dealt with. If anyone limits themself to only one option - may that be "I really want to explore everything" or "I want to explore as little as possible" - thats okay, but dont enforce your choice on random people in DF. Thats wrong doing by both sides - and this suggestion seems a lot like an attempt to enforce your way of playing PotD onto people who would clearly dislike that.
If anything they should add incentives to explore such as:
- exp-boni from silver-chests for people who are at 99/99
- a 50% chance that an accused hoard will appear on that floor after all mobs have been killed
- or a 100% chance of an accused hoard after 30, 60, 90 [...] mobs have been killed
- achievements for killing mobs in PotD - there has been talking about adding Eddas and... that necromancers costume to the game. Tie it to an achievment like that going from 50, to 100 to 500 to 1.000 kills.
Dont make people come around to your side by taking away their options - give them reason to change their view instead. Give them reasons why they would want to go and explore and open chests - because currently there are non for someone who is at 99/99.
I like the positive reinforcement idea Vidu. Punishing just makes me mad and I stay away.
Some sort of XP bonus tied to kills and / or chests would be far better... i.e. in the early floors, when you are still levelling, you actually want to kill most stuff (and some things more than others) to stay ahead of the curve and make the following floors easier (at least when you are solo / duo), so why not continue that into the 50+ floors?
For example:
- Lower the current completion XP slightly (for balance reasons).
- Each mob killed contributes to completion XP, harder mob = more XP
- Certain mobs (e.g. mimics and pomander of 'Alteration' mobs) contribute a large amount of XP
- Each normal chest opened adds +1% bonus
- Each silver chest opened adds +2% bonus
- Entering solo / duo (to encourage at least some teamwork) adds a starting bonus of +20%
- Entering with a group of 3 adds a starting bonus of +10%
This way, if people want to speed run it they can get about the same XP as now, but those that do extra will still end up with similar XP / hour, if not more (assuming they are efficient).
Also, by adding a good bonus for smaller groups, it encourages well co-ordinated pre-formed parties, over simply using the Duty Finder and yelling at people who don’t make a beeline for the exit, as the best XP / hour.
Edit: Note - I'm imagining the bonus XP similar to the 'chain kill' bonus (but persistant for the duration of the run), so it only applies to mobs killed after the bonus has been gained (e.g. kill mob > 100 XP > open silver chest (for +2% bonus) > kill mob > 102 XP)
Last edited by Acidblood; 06-08-2017 at 04:35 PM.
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