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  1. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Daniolaut View Post
    "Paladin is far too boring, because all you press is 1>2>3 over and over"
    Try "because it only only had one weaponskill output". The buttons themselves were irrelevant. At no point could 2.0 PLD sacrifice enmity for further damage or utility (save by using Shield Swipe, then an enmity loss compared to RoH spam for minimal DPS and TP gain), and its only means of not accidentally pulling from the MT through DPS was to spend GCDs putting up a weak stoneskin. That's what was so dull. Apart from stun-locking, there were no weaponskill decisions to be made, because you only had the one. That it took up 3 buttons compared to Warrior's 6-7 actually makes it look better, in ratio, than it was.

    Also, no one has asked for the 1.23 or 1.0 combat systems.

    On topic: (unless the UI consideration is merely side-note to your overarching opinion)
    Though on M&KB, my UI is pretty similar to yours. I keep everything I don't absolutely need to see on hidden bars.
    (2)
    Last edited by Shurrikhan; 05-26-2017 at 05:52 AM.