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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Belhi View Post
    I will say I find it weird for Esuna to be an optional skill.
    There are contents where you don't need it. In those contents you have then the option to replace Esuna with something else.
    (2)

  2. #12
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    The Esuna thing, I'll admit will be hard to break but I'm willing to give it a shot. Out of the 10 I don't find myself needing all 10 all the time. Since this seems to stem from mostly the healers (I don't hear many on the DPS side screaming)

    Sure there's the Raging Strikes, and all of these concerns are valid, but they're put in wording by other threads that make the weight of it all seem so heavy. No one knows a lot of minor adjustments that could help make up for it. No one has yet to answer my Barrier question on White Mage so I can only take these so seriously.

    Quote Originally Posted by Felis View Post
    Also, why a new thread?
    Because they want to be the person who could go "I said so..see? See?" it gets more attention rather than lost in a 30 page thread. Just like the healer DPS issue, some bard came in to troll it and it turned into a 4 page discussion rather than taking it somewhere else. I'm guilty of it..I guess we all are. We do need to see this system and test before people go "This..is..a..failure" someone took time to draw a cartoon on how sad they are and make a small 4 page story for it. People are dramatic over the things they're unaware of.

    To the OP..sure lets use your new friends post that we could have had this discussion over there but you felt the need to make a new thread on that I took the bait for..

    "Personally I think this whole change is going to backfire hilariously."

    Personally, I don't. Well that's the end of that one because it's all speculation. I'm ready to be wrong..are they? (queue the overly dramatic music!)

    Their other points, they have reduced some bloat from what we've seen (stone progression for example) they made the system a bit easier for casual players (no more pld's running around in MND gear!)

    People not wanting to sit down and change out their skills. You people want blue mage like the precious FFXI so bad, but you can't deal with 5 skills...? Back in my day...

    Players are told how to play no matter what. We have EX content videos that tell us how to play, we just accept it. Oh you can go "no those are suggestions" yeah..well that's the intent but not the end result. People tell others how to play all the time, no adjusting is going to fix that. People wipe from things all the time, what's the difference from a wipe if a healer forgot to esuna in 4.0 vs a healer who forgot to come out of Cleric Stance in 3.0?

    There is none, if you wipe you wipe. Tanks bitch at healers now for not esuna them after berserk, or holy spam on dark knights trying to get MP. The problems that person listed are valid but their suggestions wouldn't make them go away.

    You want change? You want to be heard? Well do it but in one thread, and have a person who can start a thread that updates it. Have it get attention but this will sink to the bottom like all the others because it's started and no one keeps an update on what's been said so when the devs look and go "This post is hot.." all they see is a vague complaint.

    You can say it's a suggestion but let me tell you now if you think flooding the forums with the same subject gets attention, it does. It just doesn't get the kind you want. We get tickets like this all the time, and multiple complaints or "suggestions" go into the realm of "Just give the baby their bottle and have them shut up." vs one compiled complaint where we see the actual data and go "So..these are their points. What can we do?" One is half assed on is all full of that twerky booty.

    Anyways, good luck and see you in stormblood! "Please look forward to it."
    (0)
    Last edited by Leigaon; 05-25-2017 at 09:34 PM.

  3. #13
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    While I agree I like the concept of the role system, it is baffling how a few key abilities are on there. Provoke, esuna, and protect are the obvious ones. It just seems such core abilities are shifted off the jobs themselves and put into a pool that will inevitably take up a slot. Protect is especially a weird case as it's only useful once, so I already see it being encouraged to cast it then swap it out.

    So I do agree somewhat with the OP, this system is rife with some obvious flaws from the get go. I'm predicting we'll see a fair bit of changes over the 4.X series to the system and which abilities are in it. I'm expecting once the game goes live the amount of complaints in these flaws will pick up momentum as people try it out and realize it for themselves.
    (4)

  4. #14
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Maybe the excess of choices is because even though a tank is a tank for instance, Warrior excels at some things, Dark Knight others, and Paladin others. Maybe we have "to many choices" because one Tank may need something the other tanks wont.

    That may be how it os accross the board. Monk can self heal ok, maybe it wont need Bloodbath like DRG would. Idk, but you get what I'm saying.
    (0)

  5. #15
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    They said that the new cross role skills will be assigned automatically, since some people are too stupid lazy busy to do it themselves. 100% necessary skills like Provoke and Esuna will probably be the default abilities assigned.
    (1)

  6. #16
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    I understood that statement to be we learned them automatically at certain levels not that they were assigned to your hot bar automatically.
    (1)

  7. #17
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Wildsprite View Post
    ofcourse some of you might think so but I'll leave this thread with a quote from another
    If you were going to quote a post from another thread, then you should have just left this suggestion in that thread instead of creating a new one.
    (4)

  8. #18
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaonis View Post
    it is baffling how a few key abilities are on there. Provoke, esuna, and protect are the obvious ones. It just seems such core abilities are shifted off the jobs themselves and put into a pool that will inevitably take up a slot. Protect is especially a weird case as it's only useful once, so I already see it being encouraged to cast it then swap it out.

    So I do agree somewhat with the OP, this system is rife with some obvious flaws from the get go. I'm predicting we'll see a fair bit of changes over the 4.X series to the system and which abilities are in it. I'm expecting once the game goes live the amount of complaints in these flaws will pick up momentum as people try it out and realize it for themselves.
    Why would all healers in Full Party content need Protect ? They don't, that's why it's here, one of the healer takes Protect while the other can take another Role ability. Esuna is not require in every boss fights, that will give you the option to opt for something useful. Provoke, well what's the point of Provoke if I'm playing solo ? None, might as well take something like a stun, and if I'm confident enough I won't even need it in Dungeons.
    The entire point of the system is to make you choose which set-up of abilities between ALL players of the group is the most optimal in the content you're in. For organized group this is really interesting. We also don't know what some of those skills are doing.
    (7)
    Last edited by Tharne; 05-26-2017 at 05:29 AM.

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Well said Tharne.

    Thinking in terms of my static, I (the main healer) can take something besides Protect because usually, my co-healer casts protect while I Stoneskin the party. In areas where I don't need Esuna, I can slot something else, or perhaps our SMN can.

    It's all a matter of versatility. Create the build that works best for you and your party. People wanted a little more flexibility, and now we're getting it. I see nothing wrong here.
    (2)

  10. #20
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I rather like the system. Some players often complain how there is no diversity in the classes, no real sense of choice compared to other MMOs where jobs/classes have different specializations. I think this helps encourage that, even if we'll still end up sticking to the usual cookie-cutter selections for maximum efficiency.
    (2)

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