Based on what we've seen of the interface, this doesn't look to be the case, unless users want to change up their hotkeys. Speaking personally, if I used 10 abilities but only five at any one time, I'd assign all 10 hotbar spots - because I would memorize where Esuna is, say, and I wouldn't want it moving around based on my spec on any given day.
yup, that's what happens with my crafters. i never move things around, sometimes i'll turn something on/off depending on the recipe but all of them end up staying on the hotbar.Based on what we've seen of the interface, this doesn't look to be the case, unless users want to change up their hotkeys. Speaking personally, if I used 10 abilities but only five at any one time, I'd assign all 10 hotbar spots - because I would memorize where Esuna is, say, and I wouldn't want it moving around based on my spec on any given day.
Depends on if you are setting the Cross role slot or the specific ability. Both are possible ways they could do things.Based on what we've seen of the interface, this doesn't look to be the case, unless users want to change up their hotkeys. Speaking personally, if I used 10 abilities but only five at any one time, I'd assign all 10 hotbar spots - because I would memorize where Esuna is, say, and I wouldn't want it moving around based on my spec on any given day.
As compared to the... 5 buttons... taken by cross-class skills. The slot count is identical. And both are customizable at CD-cost whenever out of combat or no cost at all in sanctuaries. No change in those regards.
That said, hopefully we'll have a wider range of viable choices for what we assign to those 5 slots now.
The cross-role skills are not customizable any more than the current cross-class skills. It looks like Fell Cleave / Inner Beast may be getting that sort of treatment, but not the cross-role skills. You can simply equip and swap them out as you please, but that's it, identically to cross-class skills now. You have 5 abilities that you can choose 5 from among a larger number of skills, and then you can bind them to whatever hotbar slot you please.
Now, in the sense that Provoke, Convalescence, and/or Awareness might not be necessary for Paladin or Brutal Swing for Warrior, that not all healers would necessarily need their (massive and hugely effective) mana regen / threat drop CD, and this new system allows you to put something else in its place, either as a native skill or a different cross-role, I suppose in that sense there's added customization, but in every other sense they are identical.
Last edited by Shurrikhan; 05-26-2017 at 06:30 AM.
Its 5 customizable buttons rather than just giving all 10 abilities individual buttons. They keep the button total down by not forcing players to find room for 5 more buttons.
It depend on if the roll slot or the skill get registered to the hotbar.
If you put skill xy in roll slot 1 and in hotbar slot 4, and then put skill ghi in roll slot 1, will hotbar slot 4 be ghi or outgreyed xy like with the current cross-class skills?
I hope there will be a macro command for the roll slots, so we can change the roll slot setting and the hotbar setting with just 1 button.
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