


Like SAM using one of their most powerful skills being just 3 normal slashes such excitement much wow :^) The build up didn't match that animation lol
Last edited by Remus; 05-25-2017 at 07:51 PM.


Looking forward to 24-man raids with Synchronized Red Mages like some kind of ballet. 15-20 seconds into a boss fight suddenly 9 Red Mages swoop into the boss, performing their sword attacks, before leaping out, with a blinding flashing as 9 identical pillars of light erupt on the poor thing.
It. Will. Be. Glorious.


When I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.
That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.



Yeah, that Chainspell stuff allowing for instant-casts and having you go into melee range to expend your Mana Bars on Spellblade abilities REALLY locks you into being just another turret. For shame, SE. =PWhen I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.
That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.



Would you rather it be described as 90% turret, 5% dashing, 5% lack of originality? Because I can certainly call it that.
In all seriousness, the only thing that the trailer did was make me hate the Red Mage even more. It's a complete waste of an interesting class and concept and I'm boggled people will accept such a generic lackluster design...
Last edited by Thunda_Cat_SMASH; 05-26-2017 at 04:45 AM.


How can you say 90% turret when over 50% of its abilities will be instant cast, allowing for a greater range of movement? Stand still for 2 seconds to cast a spell to proc chainspell and you then have a whole GCD to move around until you need to again, weaving in Swiftcast if you -really- need a lot more movement. RDM will be a highly mobile caster. I'm not sure how it, 'Lacks Originality,' either. Can't say I've played MMOs where a class was designed around mechanics that combine in a manner like this.Would you rather it be described as 90% turret, 5% dashing, 5% lack of originality? Because I can certainly call it that.
In all seriousness, the only thing that the trailer did was make me hate the Red Mage even more. It's a complete waste of an interesting class and concept and I'm boggled people will accept such a generic lackluster design...



The majority of its mechanics will revolve around sitting in one space until you actually need to move, IE Being a casting turret. You'll occasionally be able to move a small amount when your mechanics bring you into melee range and then back out as quickly as a jalapeno at taco bell, but beyond that you won't be doing much movement, so you'll just be a turret. Therefore, 90% turret is an accurate assessment, as I define a "turret" as a job wherein mechanics encourage you to stand in one place for extended periods.
Being able to move when you don't need to doesn't make you not a generic caster.



Fine, be allergic to fun. More for me.Would you rather it be described as 90% turret, 5% dashing, 5% lack of originality? Because I can certainly call it that.
In all seriousness, the only thing that the trailer did was make me hate the Red Mage even more. It's a complete waste of an interesting class and concept and I'm boggled people will accept such a generic lackluster design...


Yeah im not sure how its a turret. after a cast, the next cast will be instant, and can also proc another instant cast behindit. With swiftcast, you can have a possible 4 instant cast, and you can move during all of them, as well as follow up with a gap closer, and a bunch of melee attacks, and THEN back out of that. That's FAR from being a turret.When I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.
That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.
#Don'tMainRedMageOrIWillTransfer2YourServer&TakeYourHatFromYou.




#IDon'tKnowWhatToMain
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