Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Those damn songs had no business being tacked on to bards in the first place. Give em to mages to manage during dead spots in their rotations, and let bards do their dps role the way people expect them to be. Hopefully 4.0 finally resolves this crap.
    (0)

  2. #22
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sylvain View Post
    Oh I totally agree!
    My claim was just an educated guess according to what we know and saw.


    The poster hoped for a more simple rotation and I made 3 claims

    1- Bard being one of the easiest, the odds it get simpler with the addition of new skills are slim.
    Usually new skills makes everything more complicated. (Of course, "more" has a wide range, Bard got "slightly" more complicated, BLM got "annoyingly" too complicated)
    Sometime it's the opposite, like the addition of the ninja Futon refresher which made mudra management much more simple.
    Bard may have low skill floor, but is considered to be one of the hardest DPS jobs to optimize within the high-end raiding community.

    Here is some statistical review of the case. While the author admits that it is by no means a perfect statistic, it does give nice insight within its subset.

    I would argue that the major reason why people think Bard is "easy" due to not having a fundamental understanding how the multiplicative buffs and dot clipping work. Lining up your buffs in an efficient manner as a Bard and clipping your dots to get maintain extended duration of their buffs seems something the community is largely clueless about.

    With the reduction/removal of damage modifiers Bard will inherently get a lot easier than is and closer to Bard as you describe it. Lining cooldowns, understanding how they stack and dot clipping for extended durations will probably be largely a relic of HW. Adding the removal of cast times, maintaining a solid CPM and managing your timers by default will get simpler as well.

    If we only discuss rotational gameplay on a very base level of play and ignore any real attempts at optimization, then I tend to agree that Bard base rotation isn't exactly complex.


    Here are two quotes from the subreddit. The first one is a representation from the statistical data, the second one is an individual subredditer's comment:

    (1) If we take the poll data as a accurate representation of the community opinion on the subreddit (this is arguable), then we can see that the community significantly overrates the difficulty of NIN, MCH and SMN while significantly underrating the difficulty of BLM and BRD. The perception of MNK and DRG are fairly close to the parse data

    (2) Ultimately it comes down to very different definitions/criteria for "difficulty."
    When I think of job difficulty I think of how difficult it is to play a job perfectly, in a realistic situation such as a raid encounter. By that metric I would put BRD and BLM at the highest. But some other people might think of difficulty as just how hard it is to play in dungeons, or how hard it is to clear the A12S SSS dummy, in which case I'd put BLM very close to the bottom.
    This method matches up closer with what I perceive "difficulty" to be (though in my personal list NIN would be around the middle, not at the bottom).


    Quote Originally Posted by Sylvain View Post
    3- The removal of the casting time on most of the Bard skill can, technically, only result in a higher difficulty gap as explained above. If 100% of your skills are instant, there's virutally no reason for you to not dps as long as the boss is in range. Taking A12 for example, having no cast time definitely change the way you apprehend the fight.
    This is something I heavily disagree with. The CPM difference between great Bards and average-to-bad Bards is abyssmal in a raid scenario. Good players will be able to maintain high CPM due to proper cast-cutting and utilizing Feint, while the weaker players often just run around without doing anything at all or just spamming their ogcds. The difference in CPM is largely the result of said cast times.

    Having cast times means that you'll need to keep track of your timers ahead of time more than you would without cast times also. Especially in the scenario I described earlier, where you want to get the maximum benefit of your dot-clipped buffs.

    While having no cast times definitely changes your mindset concerning certain fights, I'm absolutely confident that no cast times will even out the CPM disparity between high-end and mid-to-low-end players.


    We'll have to see how the song system is going to change the Bard antics before going too in-depth into analysing whether things will be easier or harder than its Heavensward predecessor. But the removal of cast times and a large number of damage modifiers are making the Bard as we know it a lot more straight-forward and simple.

    OP: it's too early to speculate whether or not the changes will affect Bard gameplay and meta-standings in a positive or a negative way. The maximum damage potential may receive a shave due to increased mobility, but we may also get ever stronger support options. If you are interested in the class thematics or ranged gameplay in general, you should probably give Bard a chance in SB.
    (0)
    Last edited by ShaneDawn; 05-29-2017 at 10:46 PM.

  3. #23
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    Quote Originally Posted by Jas710 View Post
    Those damn songs had no business being tacked on to bards in the first place. Give em to mages to manage during dead spots in their rotations, and let bards do their dps role the way people expect them to be. Hopefully 4.0 finally resolves this crap.
    Wait, you think bards shouldn't have songs? Do you know what the term Bard means? Other than a piece of bacon you put on meat of course.
    (1)

  4. #24
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by KaiSunstrider View Post
    Wait, you think bards shouldn't have songs? Do you know what the term Bard means? Other than a piece of bacon you put on meat of course.
    They most likely didn't read the 1st BRD job quest...
    (0)

  5. #25
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jas710 View Post
    Those damn songs had no business being tacked on to bards in the first place. Give em to mages to manage during dead spots in their rotations, and let bards do their dps role the way people expect them to be. Hopefully 4.0 finally resolves this crap.
    uhm wait-what? by taking the songs off you would erase the whole core of this cls... so you want SE to delete the Brd cls? .___.
    (1)

  6. #26
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    I just hope they erase all traces of the debacle of epic proportion that is HW Bard.
    Otherwise, it will truly be the identity crisis job:
    Run and Gun up to 50.
    Bow Mage 51-60.
    ??? 61-70.
    (0)

  7. #27
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    I main bard atm and while the bow mage style has grown on me, i am pretty excited for this change. Current "bard" playstyle feels more focused on being a ranger than a bard, and the action's trailer seemed to strongly hint at the bard identity going back to being a "dps support" albeit more than likely just in a playstyle/cosmetic way. Still if they deliver on class identity and play style, I am all in
    (0)

  8. #28
    Player
    Anyan's Avatar
    Join Date
    Sep 2015
    Location
    Ganymede
    Posts
    152
    Character
    Zundar Sunstriker
    World
    Phoenix
    Main Class
    Astrologian Lv 91
    If anyone thought brd was difficult before... prepare yourselves. I worry that the pressure other people are going to put on brds will be crazy high. I know support is important, and I love that, BUT we'll basically be like a second healer. I fear it might be too much for me and it breaks my heart as it's currently my favorite job next to smn (which seems to get simplified and nerfed to the ground so rip).

    https://gamerescape.com/2017/05/30/f...is-ranged-dps/
    (0)

  9. #29
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    what makes you feel that, Anyan? most of the abilities i think you are looking at have very long cds, such as troubadour/palisade/nature's minne
    (0)

  10. #30
    Player
    Anyan's Avatar
    Join Date
    Sep 2015
    Location
    Ganymede
    Posts
    152
    Character
    Zundar Sunstriker
    World
    Phoenix
    Main Class
    Astrologian Lv 91
    Am I being too nervous you think? I'm just really worried that I'll fail to use it at the right moment and screw up on a tank buster or not apply when it's most needed. I don't want to let the others down by fumbling. I might just feel overwhelmed reading all the changes but it'll feel natural once I try them out. I hope so because it sure looks like a lot of fun.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast