Obviously nothing is as unforgiving as BLM, it's not really fair to compare to it. Dropping your DoTs is still pretty brutal though. You lose 160p on the re-apply, 135p from the DoTs themselves, and about 80-90p worth of River proc odds, so something like 375p total - before the 30% WM multiplier. I'd hardly call -500 potency unforgiving. And if SS is on its last few seconds when you drop DoTs, you're even more cooked.On top of that, it's extremely forgiving. Nothing you do can screw up your dps. You didn't refresh your dots quick enough, just reapply them. You forgot to apply your buff, apply it.
But more than that, what makes Bard tough right now is all the little things you can mess up that add together pretty quickly. If you don't double-weave you're losing damage, if you double-weave too much you're losing damage, using Feint too much costs damage, not using Feint enough costs damage, you need to plan your buffs but then an Optical Sight gets skipped and you get dumped on, etc. etc.
To say that playing Bard optimally will get harder in SB strikes me as insane, because River of Blood + cast times is a broken mess that demands constant pick-the-least-terrible-move decisions on a half-second reaction time basis. Playing Bard functionally will almost certainly be harder though, which is amusing in a cynical way against the backdrop of SE purportedly trying to make floor dps better / easier.
This is super real though, I remember making a similar case in 2.x as this was the main thing that really separated the good bards from the poor ones. Although we won't need to face target to maintain autos now, it was very much a gap - there was the kind of Bard that could keep its DPS going while doing Earthshaker, Shiva circles etc., and then the ones that dropped their focus from damage in order to do mechanics.However, if your skills are all isntant, you can always dps, dancing around the boss is basically NOT an excuse for lower dps. No matter what happens, you should be able to pull the same dps as if you were not moving. So every time you'll fail to use a skill while dancing around the boss, avoiding aoe and doing mechanic, you're basically not doing it right.


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I'm excited to see how it turns out.


