Quote Originally Posted by Ogulbuk View Post
A) make it so that the activation of a combo action step requires the combo action to validate (2 wont even be clickable if 1 wasn't the previous action)
The reason for that is the entire reason video games rely on failstates to BE a video game. If someone literally can not make a mistake, then the game is boring. It's like saying a shooter shouldn't let you fire unless your crosshairs are over the enemy and the shot will hit.
B) Make it so that there is a reason for using 2 outside a combo (additional effects should not require combo action, only the damage increase should.)
This would require an insane amount of rebalancing of abilities and jobs in general. The idea that, yeah, you CAN'T just throw up Storm's Path whenever you feel like it on your first hit makes it more important that you keep it up by doing the entire combo. It's a much greater investment of time to actually land Storm's Path if it's at the end of a 3-chain combo. In the case of warriors specifically, it's impossible to keep up the slashing debuff, storm's path, AND do your highest damage/threat combo regularly.