How do you go about defining which combos are mandatory? While you mention some actions that you don't think have a use outside of combo, there are others that do have selective use (but which should not be repeated endlessly.)
How do you go about defining which combos are mandatory? While you mention some actions that you don't think have a use outside of combo, there are others that do have selective use (but which should not be repeated endlessly.)
Repeating a combo over and over is another story. I used war as example, and it's a good one for your request too, because you should not be doing that combo over and over, only every time the self +dmg and -res expire (or are close enough to expire.)
I main DRG and War, both need to use at least two different combos to be effective, with various non-combo actions also mixed in.
My main issue is with using those abilities outside of combo action. Either they should not be usable, or there should be a point for them to be used. Maim could always land its damage buff (think that's changing to the -res in Stormblood) with the only combo action benefit being the added potency. At least then it would make sense to activate the thing outside a combo.
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