I'm imagining a scenario where you've just dropped a Vercure on the tank, used the Dualcast to raise the healer, and keep healing the tank while the actual healer gets back on their feet. Not super effective, no. But better than wiping.
I am curious of anything is worried that the AoE damage of a Red Mage will be a bit underwhelming, particularly for a caster. For the most part Red Mage will be repeatedly casting Scatter which has a potency of 100. If the tooltip Additional Effect information is accurate, it would seem every other Scatter will generate a higher amount of mana. After six casts of Scatter, enough mana will have been accumulated to use Enchanted Moulinet which has a potency of 200. It can be used once, then its back to Scatter to reacquire mana. The only other offensive AoE action is Contre Sixte which has a potency of 300 and a recast of 45 seconds.
Perhaps those numbers aren't low, but I would consider them far from impressive. I would have liked to see Verflare and Verholy as AoE spells, scaling down with additional enemies, with Enchanted Moulinet working as a setup for the combo requirement. At the very least I feel like that would make the AoE combat feel more satisfying.
AOE was pretty heavily nerfed across all classes. Almost everything has fall off now, including bane. Speaking of smns and scholars shadow flare isn't permanent, miasma II is gone, bliz II is gone etc. Mch turret has fall off now. I honestly kind of wonder why they bother to put aoe in the game cause clearly they don't want us using it.
For the most part yes, except for Black Mage. According to the new tooltip information, Flare now only scales down to 30% less damage rather than 50%. Thunder IV and Foul have been added while the changes to Blizzard IV allow for more casts of Fire II. I would not be the least bit surprised if Black Mage became the new AoE king. Summoner is harder to judge because their AoE is now entirely focused on ability usage.AOE was pretty heavily nerfed across all classes. Almost everything has fall off now, including bane. Speaking of smns and scholars shadow flare isn't permanent, miasma II is gone, bliz II is gone etc. Mch turret has fall off now. I honestly kind of wonder why they bother to put aoe in the game cause clearly they don't want us using it.
Red Mage is pretty awesome. Cure, Raise, Flare and Holy.
I just worry about their MP.
I don't know Red has it all like Lunar has said, even the potency of most of it's attacks seem higher then that of SAM. Not saying it will out dps it of course, but having cure, raise, holy and flare is rather awesome
Nah, nothing holds a candle to SAM potencies. Their combo finishers are 400 potency, they have a 800 potency attack(though on a 2 min cooldown), and a whopping 1080potency(cause no one is ever doing midare without kaiten) attack that can be done every 6 gcds. Sam is raw power and rdm is about speed.
I feel RDM is going to be a lot of fun. That's from just looking at the ability list. The casting alone looks fun. It enhances the swordplay, but yet the swordplay is still there to mess around with solo, if you don't feel like casting all the time. The 16th can't get here fast enough!
I used to be an adventurer, but then my ping increased.
it's hard to consider everything without having more details (waiting to see if formulas change or how direct hit works), but just looking at basic potencies it seems like SAM is going to have INSANE burst, where we are just moderately high DPS all the time. Keep in mind we have "magick and mend" talent and they dont. Everything we do is 40% higher potency. so our normal combo is going to basically be 336/378 and 420 (388.5 avg) alternating. their (accounting for the 15% damage buff) 172.5 322 460 (avg 318.16) the 400 hit doesnt seem as shiny.Nah, nothing holds a candle to SAM potencies. Their combo finishers are 400 potency, they have a 800 potency attack(though on a 2 min cooldown), and a whopping 1080potency(cause no one is ever doing midare without kaiten) attack that can be done every 6 gcds. Sam is raw power and rdm is about speed.
our burst would be (210 290 470 550 before modifiers) 2128 in 7.7 seconds (1.5 1.5 2.2 2.5). That is nothing to shake a stick at!
I am still concerned of the lack of RDM having a method to recover their MP. The only thing I have seen so far from what we have seen is the Lucid Dreaming Role Action (literally shroud of saints for all casters and healers for those who don't know, RIP WHM for their lose of it) but if you burn your MP too fast while that is on cooldown you are kinda just left with Cooldown attacks and Melee attacks until those run out since they cost about 100 TP each though that is okay with me. Of course there is plenty of time between now and release, knowing this is the Development Build they have time to adjust and tweak things. I also haven't seen the traits yet so maybe there is something for it in there.
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